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ps/trunk/source/gui/ObjectTypes/CDropDown.h
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/** | /** | ||||
* @see IGUIObject#HandleMessage() | * @see IGUIObject#HandleMessage() | ||||
*/ | */ | ||||
virtual void HandleMessage(SGUIMessage& Message); | virtual void HandleMessage(SGUIMessage& Message); | ||||
/** | /** | ||||
* Handle events manually to catch keyboard inputting. | * Handle events manually to catch keyboard inputting. | ||||
*/ | */ | ||||
virtual InReaction ManuallyHandleEvent(const SDL_Event_* ev); | virtual InReaction ManuallyHandleKeys(const SDL_Event_* ev); | ||||
/** | /** | ||||
* Draws the Button | * Draws the Button | ||||
*/ | */ | ||||
virtual void Draw(); | virtual void Draw(); | ||||
// This is one of the few classes we actually need to redefine this function | // This is one of the few classes we actually need to redefine this function | ||||
// this is because the size of the control changes whether it is open | // this is because the size of the control changes whether it is open | ||||
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Wildfire Games · Phabricator