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ps/trunk/binaries/data/mods/public/maps/random/danubius.js
Show First 20 Lines • Show All 52 Lines • ▼ Show 20 Lines | const oTreasures = [ | ||||
"gaia/treasure/food_bin", | "gaia/treasure/food_bin", | ||||
"gaia/treasure/stone", | "gaia/treasure/stone", | ||||
"gaia/treasure/wood", | "gaia/treasure/wood", | ||||
"gaia/treasure/metal" | "gaia/treasure/metal" | ||||
]; | ]; | ||||
// Disable capturing on all parts of the village except the | // Disable capturing on all parts of the village except the | ||||
// civic center and buildings occurring outside of the village | // civic center and buildings occurring outside of the village | ||||
const oCivicCenter = "structures/gaul_civil_centre"; | const oCivicCenter = "structures/gaul/civil_centre"; | ||||
const oTower = "structures/gaul_defense_tower"; | const oTower = "structures/gaul/defense_tower"; | ||||
const oOutpost = "structures/gaul_outpost"; | const oOutpost = "structures/gaul/outpost"; | ||||
const oTemple = "uncapturable|structures/gaul_temple"; | const oTemple = "uncapturable|structures/gaul/temple"; | ||||
const oTavern = "uncapturable|structures/gaul_tavern"; | const oTavern = "uncapturable|structures/gaul/tavern"; | ||||
const oHouse = "uncapturable|structures/gaul_house"; | const oHouse = "uncapturable|structures/gaul/house"; | ||||
const oLongHouse = "uncapturable|structures/celt_longhouse"; | const oLongHouse = "uncapturable|structures/celt_longhouse"; | ||||
const oHut = "uncapturable|structures/celt_hut"; | const oHut = "uncapturable|structures/celt_hut"; | ||||
const oSentryTower = "uncapturable|structures/gaul_sentry_tower"; | const oSentryTower = "uncapturable|structures/gaul/sentry_tower"; | ||||
const oWatchTower = "uncapturable|structures/palisades_watchtower"; | const oWatchTower = "uncapturable|structures/palisades_watchtower"; | ||||
const oPalisadeTallSpikes = "uncapturable|structures/palisades_spikes_tall"; | const oPalisadeTallSpikes = "uncapturable|structures/palisades_spikes_tall"; | ||||
const oPalisadeAngleSpikes = "uncapturable|structures/palisades_spike_angle"; | const oPalisadeAngleSpikes = "uncapturable|structures/palisades_spike_angle"; | ||||
const oPalisadeCurve = "uncapturable|structures/palisades_curve"; | const oPalisadeCurve = "uncapturable|structures/palisades_curve"; | ||||
const oPalisadeShort = "uncapturable|structures/palisades_short"; | const oPalisadeShort = "uncapturable|structures/palisades_short"; | ||||
const oPalisadeMedium = "uncapturable|structures/palisades_medium"; | const oPalisadeMedium = "uncapturable|structures/palisades_medium"; | ||||
const oPalisadeLong = "uncapturable|structures/palisades_long"; | const oPalisadeLong = "uncapturable|structures/palisades_long"; | ||||
const oPalisadeGate = "uncapturable|structures/palisades_gate"; | const oPalisadeGate = "uncapturable|structures/palisades_gate"; | ||||
const oPalisadePillar = "uncapturable|structures/palisades_tower"; | const oPalisadePillar = "uncapturable|structures/palisades_tower"; | ||||
const oFemale = "units/gaul_support_female_citizen"; | const oFemale = "units/gaul/support_female_citizen"; | ||||
const oHealer = "units/gaul_support_healer_b"; | const oHealer = "units/gaul/support_healer_b"; | ||||
const oSkirmisher = "units/gaul_infantry_javelineer_b"; | const oSkirmisher = "units/gaul/infantry_javelineer_b"; | ||||
const oNakedFanatic = "units/gaul_champion_fanatic"; | const oNakedFanatic = "units/gaul/champion_fanatic"; | ||||
const aBush1 = "actor|props/flora/bush_tempe_sm.xml"; | const aBush1 = "actor|props/flora/bush_tempe_sm.xml"; | ||||
const aBush2 = "actor|props/flora/bush_tempe_me.xml"; | const aBush2 = "actor|props/flora/bush_tempe_me.xml"; | ||||
const aBush3 = "actor|props/flora/bush_tempe_la.xml"; | const aBush3 = "actor|props/flora/bush_tempe_la.xml"; | ||||
const aBush4 = "actor|props/flora/bush_tempe_me.xml"; | const aBush4 = "actor|props/flora/bush_tempe_me.xml"; | ||||
const aRock1 = "actor|geology/stone_granite_med.xml"; | const aRock1 = "actor|geology/stone_granite_med.xml"; | ||||
const aRock2 = "actor|geology/stone_granite_boulder.xml"; | const aRock2 = "actor|geology/stone_granite_boulder.xml"; | ||||
const aRock3 = "actor|geology/stone_granite_greek_boulder.xml"; | const aRock3 = "actor|geology/stone_granite_greek_boulder.xml"; | ||||
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Wildfire Games · Phabricator