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ps/trunk/binaries/data/mods/public/maps/random/fields_of_meroe.js
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const oLion = "gaia/fauna_lion"; | const oLion = "gaia/fauna_lion"; | ||||
const oFish = "gaia/fish/generic"; | const oFish = "gaia/fish/generic"; | ||||
const oHawk = "birds/buzzard"; | const oHawk = "birds/buzzard"; | ||||
const oStoneLarge = "gaia/rock/savanna_large"; | const oStoneLarge = "gaia/rock/savanna_large"; | ||||
const oStoneSmall = "gaia/rock/desert_small"; | const oStoneSmall = "gaia/rock/desert_small"; | ||||
const oMetalLarge = "gaia/ore/savanna_large"; | const oMetalLarge = "gaia/ore/savanna_large"; | ||||
const oMetalSmall = "gaia/ore/desert_small"; | const oMetalSmall = "gaia/ore/desert_small"; | ||||
const oHouse = "structures/kush_house"; | const oHouse = "structures/kush/house"; | ||||
const oFarmstead = "structures/kush_farmstead"; | const oFarmstead = "structures/kush/farmstead"; | ||||
const oField = "structures/kush_field"; | const oField = "structures/kush/field"; | ||||
const oPyramid = "structures/kush_pyramid_small"; | const oPyramid = "structures/kush/pyramid_small"; | ||||
const oPyramidLarge = "structures/kush_pyramid_large"; | const oPyramidLarge = "structures/kush/pyramid_large"; | ||||
const oKushUnits = isNomad() ? | const oKushUnits = isNomad() ? | ||||
"units/kush_support_female_citizen" : | "units/kush/support_female_citizen" : | ||||
"units/kush_infantry_javelineer_merc_e"; | "units/kush/infantry_javelineer_merc_e"; | ||||
const aRain = g_Decoratives.rain; | const aRain = g_Decoratives.rain; | ||||
const aBushA = g_Decoratives.bushA; | const aBushA = g_Decoratives.bushA; | ||||
const aBushB = g_Decoratives.bushB; | const aBushB = g_Decoratives.bushB; | ||||
const aBushes = [aBushA, aBushB]; | const aBushes = [aBushA, aBushB]; | ||||
const aReeds = "actor|props/flora/reeds_pond_lush_a.xml"; | const aReeds = "actor|props/flora/reeds_pond_lush_a.xml"; | ||||
const aRockA = g_Decoratives.rock; | const aRockA = g_Decoratives.rock; | ||||
const aRockB = "actor|geology/shoreline_large.xml"; | const aRockB = "actor|geology/shoreline_large.xml"; | ||||
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Wildfire Games · Phabricator