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ps/trunk/binaries/data/mods/public/maps/random/fortress.js
Show First 20 Lines • Show All 103 Lines • ▼ Show 20 Lines | new ConvexPolygonPlacer( | ||||
Infinity), | Infinity), | ||||
[ | [ | ||||
new TerrainPainter(tRoad), | new TerrainPainter(tRoad), | ||||
new TileClassPainter(clPlayer) | new TileClassPainter(clPlayer) | ||||
]); | ]); | ||||
// Fortress | // Fortress | ||||
// To take into account houses that offer a lower population bonus | // To take into account houses that offer a lower population bonus | ||||
if (Engine.GetTemplate("structures/" + civ + "_house").Cost.PopulationBonus <= 5) | if (Engine.GetTemplate("structures/" + civ + "/house").Cost.PopulationBonus <= 5) | ||||
{ | { | ||||
var wall = ["gate", "tower", "long", | var wall = ["gate", "tower", "long", | ||||
"cornerIn", "long", "barracks", "tower", "long", "tower", "house", "long", | "cornerIn", "long", "barracks", "tower", "long", "tower", "house", "long", | ||||
"cornerIn", "long", "house", "tower", "gate", "tower", "house", "long", | "cornerIn", "long", "house", "tower", "gate", "tower", "house", "long", | ||||
"cornerIn", "long", "house", "tower", "long", "tower", "house", "long", | "cornerIn", "long", "house", "tower", "long", "tower", "house", "long", | ||||
"cornerIn", "long", "house", "tower"]; | "cornerIn", "long", "house", "tower"]; | ||||
} | } | ||||
else | else | ||||
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Wildfire Games · Phabricator