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ps/trunk/binaries/data/mods/public/maps/random/jebel_barkal.js
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const oWarthog = "gaia/fauna_boar"; | const oWarthog = "gaia/fauna_boar"; | ||||
const oElephant = "gaia/fauna_elephant_african_bush"; | const oElephant = "gaia/fauna_elephant_african_bush"; | ||||
const oElephantInfant = "gaia/fauna_elephant_african_infant"; | const oElephantInfant = "gaia/fauna_elephant_african_infant"; | ||||
const oLion = "gaia/fauna_lion"; | const oLion = "gaia/fauna_lion"; | ||||
const oLioness = "gaia/fauna_lioness"; | const oLioness = "gaia/fauna_lioness"; | ||||
const oCrocodile = "gaia/fauna_crocodile_nile"; | const oCrocodile = "gaia/fauna_crocodile_nile"; | ||||
const oFish = "gaia/fish/tilapia"; | const oFish = "gaia/fish/tilapia"; | ||||
const oHawk = "birds/buzzard"; | const oHawk = "birds/buzzard"; | ||||
const oTempleApedemak = "structures/kush_temple"; | const oTempleApedemak = "structures/kush/temple"; | ||||
const oTempleAmun = "structures/kush_temple_amun"; | const oTempleAmun = "structures/kush/temple_amun"; | ||||
const oPyramidLarge = "structures/kush_pyramid_large"; | const oPyramidLarge = "structures/kush/pyramid_large"; | ||||
const oPyramidSmall = "structures/kush_pyramid_small"; | const oPyramidSmall = "structures/kush/pyramid_small"; | ||||
const oWonderPtol = "structures/ptol_wonder"; | const oWonderPtol = "structures/ptol/wonder"; | ||||
const oFortress = "structures/kush_fortress"; | const oFortress = "structures/kush/fortress"; | ||||
const oTower = g_MapSettings.Size >= 256 && getDifficulty() >= 3 ? "structures/kush_defense_tower" : "structures/kush_sentry_tower"; | const oTower = g_MapSettings.Size >= 256 && getDifficulty() >= 3 ? "structures/kush/defense_tower" : "structures/kush/sentry_tower"; | ||||
const oHouse = "structures/kush_house"; | const oHouse = "structures/kush/house"; | ||||
const oMarket = "structures/kush_market"; | const oMarket = "structures/kush/market"; | ||||
const oForge = "structures/kush_forge"; | const oForge = "structures/kush/forge"; | ||||
const oBlemmyeCamp = "structures/kush_camp_blemmye"; | const oBlemmyeCamp = "structures/kush/camp_blemmye"; | ||||
const oNobaCamp = "structures/kush_camp_noba"; | const oNobaCamp = "structures/kush/camp_noba"; | ||||
const oCivicCenter = "structures/kush_civil_centre"; | const oCivicCenter = "structures/kush/civil_centre"; | ||||
const oBarracks = "structures/kush_barracks"; | const oBarracks = "structures/kush/barracks"; | ||||
const oStable = "structures/kush_stable"; | const oStable = "structures/kush/stable"; | ||||
const oElephantStables = "structures/kush_elephant_stables"; | const oElephantStables = "structures/kush/elephant_stables"; | ||||
const oWallMedium = "structures/kush_wall_medium"; | const oWallMedium = "structures/kush/wall_medium"; | ||||
const oWallGate = "structures/kush_wall_gate"; | const oWallGate = "structures/kush/wall_gate"; | ||||
const oWallTower = "structures/kush_wall_tower"; | const oWallTower = "structures/kush/wall_tower"; | ||||
const oPalisadeMedium = "structures/palisades_medium"; | const oPalisadeMedium = "structures/palisades_medium"; | ||||
const oPalisadeGate = "structures/palisades_gate"; | const oPalisadeGate = "structures/palisades_gate"; | ||||
const oPalisadeTower = "structures/palisades_tower"; | const oPalisadeTower = "structures/palisades_tower"; | ||||
const oKushCitizenArcher = "units/kush_infantry_archer_b"; | const oKushCitizenArcher = "units/kush/infantry_archer_b"; | ||||
const oKushHealer = "units/kush_support_healer_b"; | const oKushHealer = "units/kush/support_healer_b"; | ||||
const oKushChampionArcher = "units/kush_champion_infantry"; | const oKushChampionArcher = "units/kush/champion_infantry"; | ||||
const oKushChampions = [ | const oKushChampions = [ | ||||
oKushChampionArcher, | oKushChampionArcher, | ||||
"units/kush_champion_infantry_amun", | "units/kush/champion_infantry_amun", | ||||
"units/kush_champion_infantry_apedemak" | "units/kush/champion_infantry_apedemak" | ||||
]; | ]; | ||||
const oPtolSiege = ["units/ptol_siege_lithobolos_unpacked", "units/ptol_siege_polybolos_unpacked"]; | const oPtolSiege = ["units/ptol/siege_lithobolos_unpacked", "units/ptol/siege_polybolos_unpacked"]; | ||||
const oTriggerPointCityPath = "trigger/trigger_point_A"; | const oTriggerPointCityPath = "trigger/trigger_point_A"; | ||||
const oTriggerPointAttackerPatrol = "trigger/trigger_point_B"; | const oTriggerPointAttackerPatrol = "trigger/trigger_point_B"; | ||||
const aPalmPath = actorTemplate("flora/trees/palm_cretan_date_tall"); | const aPalmPath = actorTemplate("flora/trees/palm_cretan_date_tall"); | ||||
const aRock = actorTemplate("geology/stone_savanna_med"); | const aRock = actorTemplate("geology/stone_savanna_med"); | ||||
const aHandcart = actorTemplate("props/special/eyecandy/handcart_1"); | const aHandcart = actorTemplate("props/special/eyecandy/handcart_1"); | ||||
const aPlotFence = actorTemplate("props/special/common/plot_fence"); | const aPlotFence = actorTemplate("props/special/common/plot_fence"); | ||||
const aStatueKush = actorTemplate("props/special/eyecandy/statues_kush"); | const aStatueKush = actorTemplate("props/special/eyecandy/statues_kush"); | ||||
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Wildfire Games · Phabricator