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ps/trunk/binaries/data/mods/public/maps/random/river_archipelago.js
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const oStoneSmall = "gaia/rock/tropical_small"; | const oStoneSmall = "gaia/rock/tropical_small"; | ||||
const oMetalLarge = "gaia/ore/tropical_large"; | const oMetalLarge = "gaia/ore/tropical_large"; | ||||
const oFish = "gaia/fish/generic"; | const oFish = "gaia/fish/generic"; | ||||
const oDeer = "gaia/fauna_deer"; | const oDeer = "gaia/fauna_deer"; | ||||
const oTiger = "gaia/fauna_tiger"; | const oTiger = "gaia/fauna_tiger"; | ||||
const oBoar = "gaia/fauna_boar"; | const oBoar = "gaia/fauna_boar"; | ||||
const oPeacock = "gaia/fauna_peacock"; | const oPeacock = "gaia/fauna_peacock"; | ||||
const oBush = "gaia/fruit/berry_01"; | const oBush = "gaia/fruit/berry_01"; | ||||
const oSpearman = "units/maur_infantry_spearman_b"; | const oSpearman = "units/maur/infantry_spearman_b"; | ||||
const oArcher = "units/maur_infantry_archer_b"; | const oArcher = "units/maur/infantry_archer_b"; | ||||
const oArcherElephant = "units/maur_elephant_archer_b"; | const oArcherElephant = "units/maur/elephant_archer_b"; | ||||
const aRockLarge = "actor|geology/stone_granite_large.xml"; | const aRockLarge = "actor|geology/stone_granite_large.xml"; | ||||
const aRockMedium = "actor|geology/stone_granite_med.xml"; | const aRockMedium = "actor|geology/stone_granite_med.xml"; | ||||
const aBush1 = "actor|props/flora/plant_tropic_a.xml"; | const aBush1 = "actor|props/flora/plant_tropic_a.xml"; | ||||
const aBush2 = "actor|props/flora/plant_lg.xml"; | const aBush2 = "actor|props/flora/plant_lg.xml"; | ||||
const aBush3 = "actor|props/flora/plant_tropic_large.xml"; | const aBush3 = "actor|props/flora/plant_tropic_large.xml"; | ||||
const pForestD = [tForestFloor + TERRAIN_SEPARATOR + oTree, tForestFloor]; | const pForestD = [tForestFloor + TERRAIN_SEPARATOR + oTree, tForestFloor]; | ||||
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Wildfire Games · Phabricator