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source/ps/GameSetup/GameSetup.cpp
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static void InitRenderer() | static void InitRenderer() | ||||
{ | { | ||||
TIMER(L"InitRenderer"); | TIMER(L"InitRenderer"); | ||||
// create renderer | // create renderer | ||||
new CRenderer; | new CRenderer; | ||||
g_RenderingOptions.ReadConfig(); | |||||
// create terrain related stuff | // create terrain related stuff | ||||
new CTerrainTextureManager; | new CTerrainTextureManager; | ||||
g_Renderer.Open(g_xres, g_yres); | g_Renderer.Open(g_xres, g_yres); | ||||
// Setup lighting environment. Since the Renderer accesses the | // Setup lighting environment. Since the Renderer accesses the | ||||
// lighting environment through a pointer, this has to be done before | // lighting environment through a pointer, this has to be done before | ||||
// the first Frame. | // the first Frame. | ||||
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Wildfire Games · Phabricator