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source/simulation2/system/ParamNode.cpp
/* Copyright (C) 2017 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 172 Lines • ▼ Show 20 Lines | case ADD: | ||||
node.m_Value = (oldval + mod).ToString().FromUTF8(); | node.m_Value = (oldval + mod).ToString().FromUTF8(); | ||||
break; | break; | ||||
case MUL: | case MUL: | ||||
node.m_Value = oldval.Multiply(mod).ToString().FromUTF8(); | node.m_Value = oldval.Multiply(mod).ToString().FromUTF8(); | ||||
break; | break; | ||||
case MUL_ROUND: | case MUL_ROUND: | ||||
node.m_Value = fixed::FromInt(oldval.Multiply(mod).ToInt_RoundToNearest()).ToString().FromUTF8(); | node.m_Value = fixed::FromInt(oldval.Multiply(mod).ToInt_RoundToNearest()).ToString().FromUTF8(); | ||||
break; | break; | ||||
default: | |||||
break; | |||||
} | } | ||||
hasSetValue = true; | hasSetValue = true; | ||||
} | } | ||||
if (!hasSetValue && !merging) | if (!hasSetValue && !merging) | ||||
node.m_Value = value; | node.m_Value = value; | ||||
// We also need to reset node's script val, even if it has no children | // We also need to reset node's script val, even if it has no children | ||||
▲ Show 20 Lines • Show All 248 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator