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source/tools/atlas/AtlasObject/AtlasObjectJS.cpp
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "AtlasObject.h" | #include "AtlasObject.h" | ||||
#include "AtlasObjectImpl.h" | #include "AtlasObjectImpl.h" | ||||
#include "JSONSpiritInclude.h" | |||||
#if defined(_MSC_VER) | #if defined(_MSC_VER) | ||||
# pragma warning(disable:4996) // deprecated CRT | # pragma warning(disable:4996) // deprecated CRT | ||||
# pragma warning(disable: 4459) // global declaration hidden | |||||
#endif | #endif | ||||
#include "JSONSpiritInclude.h" | |||||
#include <sstream> | #include <sstream> | ||||
static AtSmartPtr<AtNode> ConvertNode(json_spirit::Value node); | static AtSmartPtr<AtNode> ConvertNode(json_spirit::Value node); | ||||
AtObj AtlasObject::LoadFromJSON(const std::string& json) | AtObj AtlasObject::LoadFromJSON(const std::string& json) | ||||
{ | { | ||||
json_spirit::Value rootnode; | json_spirit::Value rootnode; | ||||
json_spirit::read_string(json, rootnode); | json_spirit::read_string(json, rootnode); | ||||
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Wildfire Games · Phabricator