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source/ps/GameSetup/HWDetect.cpp
Show First 20 Lines • Show All 175 Lines • ▼ Show 20 Lines | void RunHardwareDetection() | ||||
scriptInterface.SetProperty(settings, "os_android", OS_ANDROID); | scriptInterface.SetProperty(settings, "os_android", OS_ANDROID); | ||||
scriptInterface.SetProperty(settings, "os_macosx", OS_MACOSX); | scriptInterface.SetProperty(settings, "os_macosx", OS_MACOSX); | ||||
scriptInterface.SetProperty(settings, "os_win", OS_WIN); | scriptInterface.SetProperty(settings, "os_win", OS_WIN); | ||||
scriptInterface.SetProperty(settings, "arch_ia32", ARCH_IA32); | scriptInterface.SetProperty(settings, "arch_ia32", ARCH_IA32); | ||||
scriptInterface.SetProperty(settings, "arch_amd64", ARCH_AMD64); | scriptInterface.SetProperty(settings, "arch_amd64", ARCH_AMD64); | ||||
scriptInterface.SetProperty(settings, "arch_arm", ARCH_ARM); | scriptInterface.SetProperty(settings, "arch_arm", ARCH_ARM); | ||||
scriptInterface.SetProperty(settings, "arch_aarch64", ARCH_AARCH64); | scriptInterface.SetProperty(settings, "arch_aarch64", ARCH_AARCH64); | ||||
scriptInterface.SetProperty(settings, "arch_e2k", ARCH_E2K); | |||||
#ifdef NDEBUG | #ifdef NDEBUG | ||||
scriptInterface.SetProperty(settings, "build_debug", 0); | scriptInterface.SetProperty(settings, "build_debug", 0); | ||||
#else | #else | ||||
scriptInterface.SetProperty(settings, "build_debug", 1); | scriptInterface.SetProperty(settings, "build_debug", 1); | ||||
#endif | #endif | ||||
scriptInterface.SetProperty(settings, "build_opengles", CONFIG2_GLES); | scriptInterface.SetProperty(settings, "build_opengles", CONFIG2_GLES); | ||||
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Wildfire Games · Phabricator