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source/simulation2/scripting/EngineScriptConversions.cpp
Show First 20 Lines • Show All 154 Lines • ▼ Show 20 Lines | template<> bool ScriptInterface::FromJSVal<CFixedVector3D>(const ScriptRequest& rq, JS::HandleValue v, CFixedVector3D& out) | ||||
return true; | return true; | ||||
} | } | ||||
template<> void ScriptInterface::ToJSVal<CFixedVector3D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CFixedVector3D& val) | template<> void ScriptInterface::ToJSVal<CFixedVector3D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CFixedVector3D& val) | ||||
{ | { | ||||
JS::RootedObject global(rq.cx, rq.glob); | JS::RootedObject global(rq.cx, rq.glob); | ||||
JS::RootedValue valueVector3D(rq.cx); | JS::RootedValue valueVector3D(rq.cx); | ||||
if (!JS_GetProperty(rq.cx, global, "Vector3D", &valueVector3D)) | if (!ScriptInterface::GetConstructor(rq, "Vector3D", &valueVector3D)) | ||||
FAIL_VOID("Failed to get Vector3D constructor"); | FAIL_VOID("Failed to get Vector3D constructor"); | ||||
JS::RootedValueArray<3> args(rq.cx); | JS::RootedValueArray<3> args(rq.cx); | ||||
args[0].setNumber(val.X.ToDouble()); | args[0].setNumber(val.X.ToDouble()); | ||||
args[1].setNumber(val.Y.ToDouble()); | args[1].setNumber(val.Y.ToDouble()); | ||||
args[2].setNumber(val.Z.ToDouble()); | args[2].setNumber(val.Z.ToDouble()); | ||||
JS::RootedObject objVec(rq.cx); | JS::RootedObject objVec(rq.cx); | ||||
Show All 19 Lines | template<> bool ScriptInterface::FromJSVal<CFixedVector2D>(const ScriptRequest& rq, JS::HandleValue v, CFixedVector2D& out) | ||||
return true; | return true; | ||||
} | } | ||||
template<> void ScriptInterface::ToJSVal<CFixedVector2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CFixedVector2D& val) | template<> void ScriptInterface::ToJSVal<CFixedVector2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CFixedVector2D& val) | ||||
{ | { | ||||
JS::RootedObject global(rq.cx, rq.glob); | JS::RootedObject global(rq.cx, rq.glob); | ||||
JS::RootedValue valueVector2D(rq.cx); | JS::RootedValue valueVector2D(rq.cx); | ||||
if (!JS_GetProperty(rq.cx, global, "Vector2D", &valueVector2D)) | if (!ScriptInterface::GetConstructor(rq, "Vector2D", &valueVector2D)) | ||||
FAIL_VOID("Failed to get Vector2D constructor"); | FAIL_VOID("Failed to get Vector2D constructor"); | ||||
JS::RootedValueArray<2> args(rq.cx); | JS::RootedValueArray<2> args(rq.cx); | ||||
args[0].setNumber(val.X.ToDouble()); | args[0].setNumber(val.X.ToDouble()); | ||||
args[1].setNumber(val.Y.ToDouble()); | args[1].setNumber(val.Y.ToDouble()); | ||||
JS::RootedObject objVec(rq.cx); | JS::RootedObject objVec(rq.cx); | ||||
if (!JS::Construct(rq.cx, valueVector2D, args, &objVec)) | if (!JS::Construct(rq.cx, valueVector2D, args, &objVec)) | ||||
▲ Show 20 Lines • Show All 126 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator