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source/network/NetServer.h
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void OnUserLeave(CNetServerSession* session); | void OnUserLeave(CNetServerSession* session); | ||||
static bool OnClientHandshake(void* context, CFsmEvent* event); | static bool OnClientHandshake(void* context, CFsmEvent* event); | ||||
static bool OnAuthenticate(void* context, CFsmEvent* event); | static bool OnAuthenticate(void* context, CFsmEvent* event); | ||||
static bool OnInGame(void* context, CFsmEvent* event); | static bool OnInGame(void* context, CFsmEvent* event); | ||||
static bool OnChat(void* context, CFsmEvent* event); | static bool OnChat(void* context, CFsmEvent* event); | ||||
static bool OnReady(void* context, CFsmEvent* event); | static bool OnReady(void* context, CFsmEvent* event); | ||||
static bool OnClearAllReady(void* context, CFsmEvent* event); | static bool OnClearAllReady(void* context, CFsmEvent* event); | ||||
static bool OnChangeSetting(void* context, CFsmEvent* event); | |||||
static bool OnGameSetup(void* context, CFsmEvent* event); | static bool OnGameSetup(void* context, CFsmEvent* event); | ||||
static bool OnAssignPlayer(void* context, CFsmEvent* event); | static bool OnAssignPlayer(void* context, CFsmEvent* event); | ||||
static bool OnStartGame(void* context, CFsmEvent* event); | static bool OnStartGame(void* context, CFsmEvent* event); | ||||
static bool OnLoadedGame(void* context, CFsmEvent* event); | static bool OnLoadedGame(void* context, CFsmEvent* event); | ||||
static bool OnJoinSyncingLoadedGame(void* context, CFsmEvent* event); | static bool OnJoinSyncingLoadedGame(void* context, CFsmEvent* event); | ||||
static bool OnRejoined(void* context, CFsmEvent* event); | static bool OnRejoined(void* context, CFsmEvent* event); | ||||
static bool OnKickPlayer(void* context, CFsmEvent* event); | static bool OnKickPlayer(void* context, CFsmEvent* event); | ||||
static bool OnDisconnect(void* context, CFsmEvent* event); | static bool OnDisconnect(void* context, CFsmEvent* event); | ||||
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Wildfire Games · Phabricator