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source/graphics/Color.cpp
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "graphics/Color.h" | #include "graphics/Color.h" | ||||
#include "graphics/SColor.h" | #include "graphics/SColor.h" | ||||
#include "maths/MathUtil.h" | #include "maths/MathUtil.h" | ||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#if HAVE_SSE | static inline SColor4ub ConvertRGBColorTo4ub(const RGBColor& src) | ||||
wraitii: Probably better to include lib/sse always, and only include the intrinsic if HAVE_SSE. | |||||
# include <xmmintrin.h> | |||||
# include "lib/sysdep/arch/x86_x64/x86_x64.h" | |||||
#endif | |||||
static SColor4ub fallback_ConvertRGBColorTo4ub(const RGBColor& src) | |||||
{ | { | ||||
SColor4ub result; | SColor4ub result; | ||||
result.R = Clamp(static_cast<int>(src.X * 255), 0, 255); | result.R = Clamp(static_cast<int>(src.X * 255), 0, 255); | ||||
result.G = Clamp(static_cast<int>(src.Y * 255), 0, 255); | result.G = Clamp(static_cast<int>(src.Y * 255), 0, 255); | ||||
result.B = Clamp(static_cast<int>(src.Z * 255), 0, 255); | result.B = Clamp(static_cast<int>(src.Z * 255), 0, 255); | ||||
result.A = 255; | result.A = 255; | ||||
return result; | return result; | ||||
} | } | ||||
// on IA32, this is replaced by an SSE assembly version in ia32.cpp | |||||
SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src) = fallback_ConvertRGBColorTo4ub; | |||||
// Assembler-optimized function for color conversion | |||||
#if HAVE_SSE | |||||
static SColor4ub sse_ConvertRGBColorTo4ub(const RGBColor& src) | |||||
{ | |||||
const __m128 zero = _mm_setzero_ps(); | |||||
const __m128 _255 = _mm_set_ss(255.0f); | |||||
__m128 r = _mm_load_ss(&src.X); | |||||
__m128 g = _mm_load_ss(&src.Y); | |||||
__m128 b = _mm_load_ss(&src.Z); | |||||
// C = min(255, 255*max(C, 0)) ( == Clamp(255*C, 0, 255) ) | |||||
r = _mm_max_ss(r, zero); | |||||
g = _mm_max_ss(g, zero); | |||||
b = _mm_max_ss(b, zero); | |||||
r = _mm_mul_ss(r, _255); | |||||
g = _mm_mul_ss(g, _255); | |||||
b = _mm_mul_ss(b, _255); | |||||
r = _mm_min_ss(r, _255); | |||||
g = _mm_min_ss(g, _255); | |||||
b = _mm_min_ss(b, _255); | |||||
// convert to integer and combine channels using bit logic | |||||
int ri = _mm_cvtss_si32(r); | |||||
int gi = _mm_cvtss_si32(g); | |||||
int bi = _mm_cvtss_si32(b); | |||||
return SColor4ub(ri, gi, bi, 0xFF); | |||||
} | |||||
#endif | |||||
void ColorActivateFastImpl() | |||||
{ | |||||
#if HAVE_SSE | |||||
if (x86_x64::Cap(x86_x64::CAP_SSE)) | |||||
{ | |||||
ConvertRGBColorTo4ub = sse_ConvertRGBColorTo4ub; | |||||
return; | |||||
} | |||||
#endif | |||||
debug_printf("No SSE available. Slow fallback routines will be used.\n"); | |||||
} | |||||
/** | /** | ||||
* Important: This function does not modify the value if parsing fails. | * Important: This function does not modify the value if parsing fails. | ||||
*/ | */ | ||||
bool CColor::ParseString(const CStr8& value, int defaultAlpha) | bool CColor::ParseString(const CStr8& value, int defaultAlpha) | ||||
{ | { | ||||
const size_t NUM_VALS = 4; | const size_t NUM_VALS = 4; | ||||
int values[NUM_VALS] = { 0, 0, 0, defaultAlpha }; | int values[NUM_VALS] = { 0, 0, 0, defaultAlpha }; | ||||
std::stringstream stream; | std::stringstream stream; | ||||
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Wildfire Games · Phabricator
Probably better to include lib/sse always, and only include the intrinsic if HAVE_SSE.