Differential D2688 Diff 14611 ps/trunk/binaries/data/mods/public/art/actors/units/kushites/infantry_maceman_a.xml
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ps/trunk/binaries/data/mods/public/art/actors/units/kushites/infantry_maceman_a.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="UTF-8"?> | |||||
<actor version="1"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant frequency="1" name="Base"> | |||||
<mesh>skeletal/new/m_naked.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/heads/head_kush_nuba_painted.xml" attachpoint="head"/> | |||||
<prop actor="props/units/shields/kush_nubian_hex_a.xml" attachpoint="shield"/> | |||||
<prop actor="props/units/weapons/kush_nubian_mace.xml" attachpoint="weapon_R"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Painted skin 1"> | |||||
<textures> | |||||
<texture file="skeletal/kush_nuba_painted_1.png" name="baseTex"/> | |||||
<texture file="skeletal/ptol_iar_01_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="Painted skin 2"> | |||||
<textures> | |||||
<texture file="skeletal/kush_nuba_painted_2.png" name="baseTex"/> | |||||
<texture file="skeletal/ptol_iar_01_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="Painted skin 3"> | |||||
<textures> | |||||
<texture file="skeletal/kush_nuba_painted_3.png" name="baseTex"/> | |||||
<texture file="skeletal/ptol_iar_01_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="Painted skin 3 Red"> | |||||
<textures> | |||||
<texture file="skeletal/kush_nuba_painted_3_red.png" name="baseTex"/> | |||||
<texture file="skeletal/ptol_iar_01_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="1" name="Painted skin 4 all white"> | |||||
<textures> | |||||
<texture file="skeletal/kush_nuba_painted_4.png" name="baseTex"/> | |||||
<texture file="skeletal/ptol_iar_01_spec.png" name="specTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/base_swordsman_shield_fast.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | |||||
<variant file="biped/carry_meat.xml"/> | |||||
<variant file="biped/carry_wood.xml"/> | |||||
<variant file="biped/carry_stone.xml"/> | |||||
<variant file="biped/carry_metal.xml"/> | |||||
<variant file="biped/approach_tree.xml"/> | |||||
<variant file="biped/approach_grain.xml"/> | |||||
<variant file="biped/approach_fruit.xml"/> | |||||
<variant file="biped/approach_meat.xml"/> | |||||
<variant file="biped/approach_rock.xml"/> | |||||
<variant file="biped/approach_ore.xml"/> | |||||
<variant file="biped/approach_ruins.xml"/> | |||||
<variant file="biped/approach_praise.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/attack_capture.xml"/> | |||||
<variant file="biped/attack_slaughter.xml"/> | |||||
<variant file="biped/gather_tree.xml"/> | |||||
<variant file="biped/gather_grain.xml"/> | |||||
<variant file="biped/gather_fruit.xml"/> | |||||
<variant file="biped/gather_meat.xml"/> | |||||
<variant file="biped/gather_rock.xml"/> | |||||
<variant file="biped/gather_ore.xml"/> | |||||
<variant file="biped/gather_ruins.xml"/> | |||||
<variant file="biped/gather_praise.xml"/> | |||||
<variant file="biped/build.xml"/> | |||||
<variant file="biped/build_farm.xml"/> | |||||
<variant file="biped/death_infantry.xml"/> | |||||
</group> | |||||
<material>player_trans_spec.xml</material> | |||||
</actor> |
Wildfire Games · Phabricator