Differential D2688 Diff 14611 ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/camel_archer_e_m.xml
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ps/trunk/binaries/data/mods/public/art/actors/units/ptolemies/camel_archer_e_m.xml
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
svn:mime-type | null | text/xml \ No newline at end of property |
<?xml version="1.0" encoding="utf-8"?> | |||||
<actor version="1"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant> | |||||
<mesh>skeletal/camel.dae</mesh> | |||||
<props> | |||||
<prop actor="units/ptolemies/camel_archer_e_r.xml" attachpoint="rider"/> | |||||
<prop actor="props/camel/camel_rein.xml" attachpoint="root"/> | |||||
<prop actor="props/camel/camel_blanket.xml" attachpoint="root"/> | |||||
<prop actor="props/camel/teeths.xml" attachpoint="mouth_bot"/> | |||||
<prop actor="props/units/quiver_cavalry_right.xml" attachpoint="quiver_R"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="3" name="Dark Brown"> | |||||
<textures> | |||||
<texture file="skeletal/animal_camel_a_belt.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="Beige"> | |||||
<textures> | |||||
<texture file="skeletal/animal_camel_b_belt.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
<variant frequency="3" name="Light Brown"> | |||||
<textures> | |||||
<texture file="skeletal/animal_camel_c_belt.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="quadraped/base_camel_mount.xml"/> | |||||
<variant file="quadraped/base_camel_run.xml" /> | |||||
<variant file="quadraped/base_camel_death.xml" /> | |||||
<variant file="quadraped/base_camel_gather_meat.xml" name="gather_meat"> | |||||
<props> | |||||
<prop actor="units/ptolemies/camel_archer_e_r.xml" attachpoint="rider_L"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<material>default.xml</material> | |||||
</actor> |
Wildfire Games · Phabricator