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ps/trunk/source/soundmanager/SoundManager.h
/* Copyright (C) 2015 Wildfire Games. | /* Copyright (C) 2017 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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void SetMemoryUsage(long bufferSize, int bufferCount); | void SetMemoryUsage(long bufferSize, int bufferCount); | ||||
long GetBufferCount(); | long GetBufferCount(); | ||||
long GetBufferSize(); | long GetBufferSize(); | ||||
void PlayAsMusic(const VfsPath& itemPath, bool looping); | void PlayAsMusic(const VfsPath& itemPath, bool looping); | ||||
void PlayAsAmbient(const VfsPath& itemPath, bool looping); | void PlayAsAmbient(const VfsPath& itemPath, bool looping); | ||||
void PlayAsUI(const VfsPath& itemPath, bool looping); | void PlayAsUI(const VfsPath& itemPath, bool looping); | ||||
void PlayAsGroup(const VfsPath& groupPath, CVector3D sourcePos, entity_id_t source, bool ownedSound); | void PlayAsGroup(const VfsPath& groupPath, const CVector3D& sourcePos, entity_id_t source, bool ownedSound); | ||||
void PlayGroupItem(ISoundItem* anItem, ALfloat groupGain); | void PlayGroupItem(ISoundItem* anItem, ALfloat groupGain); | ||||
bool InDistress(); | bool InDistress(); | ||||
void SetDistressThroughShortage(); | void SetDistressThroughShortage(); | ||||
void SetDistressThroughError(); | void SetDistressThroughError(); | ||||
void Pause(bool pauseIt); | void Pause(bool pauseIt); | ||||
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Wildfire Games · Phabricator