Differential D3134 Diff 14803 ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt
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ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/Privacy_Policy.txt
[font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy[/font] | [font="sans-bold-18"]0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy[/font] | ||||
[font="sans-bold-14"]Document Date:[/font] 2018-10-16 | [font="sans-bold-14"]Document Date:[/font] 2020-12-24 | ||||
[font="sans-bold-16"]Personal data processed by Wildfire Games and purposes of processing:[/font] | [font="sans-bold-16"]Personal data processed by Wildfire Games and purposes of processing:[/font] | ||||
[font="sans-bold-14"]1. Playername[/font] | [font="sans-bold-14"]1. Player name[/font] | ||||
The player is identified by a name that the player chooses at the time of registration. | The player is identified by a name that the player chooses at the time of registration. | ||||
Having a unique playername is a requirement to gain a rating, to allow players, moderators and developers to identify players they met before, communicate about the game, coordinate matches and enables moderators to enforce the Terms of Use. | Having a unique player name is a requirement to gain a rating, to allow players, moderators and developers to identify players they met before, communicate about the game, coordinate matches and enables moderators to enforce the Terms of Use. | ||||
The playername serves as a pseudoynm. The identity (natural person) of players is not known to Wildfire Games, except where personally identifiable information (such as the realname) was disclosed on the Lobby Chat, other services of Wildfire Games or elsewhere in the public, or when the IP address is used to bring criminal proceedings. | The player name serves as a pseudonym. The identity (natural person) of players is not known to Wildfire Games, except where personally identifiable information (such as the real name) was disclosed on the Lobby Chat, other services of Wildfire Games or elsewhere in the public, or when the IP address is used to bring criminal proceedings. | ||||
[font="sans-bold-14"]2. Password[/font] | [font="sans-bold-14"]2. Password[/font] | ||||
A player is authenticated using a password that the player chooses at the time of registration. | A player is authenticated using a password that the player chooses at the time of registration. | ||||
Wildfire Games only receives an encrypted version of the password, so that the password chosen by the user is not revealed to Wildfire Games or others in case of a breach. | Wildfire Games only receives an encrypted version of the password, so that the password chosen by the user is not revealed to Wildfire Games or others in case of a breach. | ||||
[font="sans-bold-14"]3. IP address[/font] | [font="sans-bold-14"]3. IP address[/font] | ||||
When a player hosts a match in the Multiplayer Lobby, the IP address of that player is sent to every player who is online, so that other players can join that game. | When a player hosts a match in the Multiplayer Lobby, the IP address of that player is sent to every player who is online, so that other players can join that game. | ||||
Wildfire Games stores players IP addresses and may infer publicly available geolocation and internet service provider data (for example "geolite2") from the IP address in order to: | Wildfire Games stores players IP addresses and may infer publicly available geolocation and internet service provider data (for example "geolite2") from the IP address in order to: | ||||
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