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ps/trunk/source/graphics/Color.cpp
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "graphics/Color.h" | #include "graphics/Color.h" | ||||
#include "graphics/SColor.h" | #include "graphics/SColor.h" | ||||
#include "maths/MathUtil.h" | #include "maths/MathUtil.h" | ||||
#include "lib/sse.h" | |||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#if HAVE_SSE | #if COMPILER_HAS_SSE | ||||
# include <xmmintrin.h> | #include <xmmintrin.h> | ||||
# include "lib/sysdep/arch/x86_x64/x86_x64.h" | |||||
#endif | #endif | ||||
static SColor4ub fallback_ConvertRGBColorTo4ub(const RGBColor& src) | static SColor4ub ConvertRGBColorTo4ubFallback(const RGBColor& src) | ||||
{ | { | ||||
SColor4ub result; | SColor4ub result; | ||||
result.R = Clamp(static_cast<int>(src.X * 255), 0, 255); | result.R = Clamp(static_cast<int>(src.X * 255), 0, 255); | ||||
result.G = Clamp(static_cast<int>(src.Y * 255), 0, 255); | result.G = Clamp(static_cast<int>(src.Y * 255), 0, 255); | ||||
result.B = Clamp(static_cast<int>(src.Z * 255), 0, 255); | result.B = Clamp(static_cast<int>(src.Z * 255), 0, 255); | ||||
result.A = 255; | result.A = 255; | ||||
return result; | return result; | ||||
} | } | ||||
// on IA32, this is replaced by an SSE assembly version in ia32.cpp | // on IA32, this is replaced by an SSE assembly version in ia32.cpp | ||||
SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src) = fallback_ConvertRGBColorTo4ub; | SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src) = ConvertRGBColorTo4ubFallback; | ||||
// Assembler-optimized function for color conversion | // Assembler-optimized function for color conversion | ||||
#if HAVE_SSE | #if COMPILER_HAS_SSE | ||||
static SColor4ub sse_ConvertRGBColorTo4ub(const RGBColor& src) | static SColor4ub ConvertRGBColorTo4ubSSE(const RGBColor& src) | ||||
{ | { | ||||
const __m128 zero = _mm_setzero_ps(); | const __m128 zero = _mm_setzero_ps(); | ||||
const __m128 _255 = _mm_set_ss(255.0f); | const __m128 _255 = _mm_set_ss(255.0f); | ||||
__m128 r = _mm_load_ss(&src.X); | __m128 r = _mm_load_ss(&src.X); | ||||
__m128 g = _mm_load_ss(&src.Y); | __m128 g = _mm_load_ss(&src.Y); | ||||
__m128 b = _mm_load_ss(&src.Z); | __m128 b = _mm_load_ss(&src.Z); | ||||
// C = min(255, 255*max(C, 0)) ( == Clamp(255*C, 0, 255) ) | // C = min(255, 255*max(C, 0)) ( == Clamp(255*C, 0, 255) ) | ||||
Show All 15 Lines | static SColor4ub ConvertRGBColorTo4ubSSE(const RGBColor& src) | ||||
int bi = _mm_cvtss_si32(b); | int bi = _mm_cvtss_si32(b); | ||||
return SColor4ub(ri, gi, bi, 0xFF); | return SColor4ub(ri, gi, bi, 0xFF); | ||||
} | } | ||||
#endif | #endif | ||||
void ColorActivateFastImpl() | void ColorActivateFastImpl() | ||||
{ | { | ||||
#if HAVE_SSE | #if COMPILER_HAS_SSE | ||||
if (x86_x64::Cap(x86_x64::CAP_SSE)) | if (HostHasSSE()) | ||||
{ | { | ||||
ConvertRGBColorTo4ub = sse_ConvertRGBColorTo4ub; | ConvertRGBColorTo4ub = ConvertRGBColorTo4ubSSE; | ||||
return; | return; | ||||
} | } | ||||
#endif | #endif | ||||
debug_printf("No SSE available. Slow fallback routines will be used.\n"); | debug_printf("No SSE available. Slow fallback routines will be used.\n"); | ||||
} | } | ||||
/** | /** | ||||
* Important: This function does not modify the value if parsing fails. | * Important: This function does not modify the value if parsing fails. | ||||
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Wildfire Games · Phabricator