Differential D3297 Diff 15099 binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
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binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_civic"> | <Entity parent="template_structure_civic"> | ||||
<AlertRaiser> | <AlertRaiser> | ||||
<List datatype="tokens">FemaleCitizen</List> | <List datatype="tokens">FemaleCitizen</List> | ||||
<RaiseAlertRange>140</RaiseAlertRange> | <RaiseAlertRange>140</RaiseAlertRange> | ||||
<EndOfAlertRange>190</EndOfAlertRange> | <EndOfAlertRange>190</EndOfAlertRange> | ||||
<SearchRange>100</SearchRange> | <SearchRange>100</SearchRange> | ||||
</AlertRaiser> | </AlertRaiser> | ||||
<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<AttackName>Bow</AttackName> | <AttackName>Bow</AttackName> | ||||
<Damage> | <Damage> | ||||
<Hack>0.0</Hack> | <Hack>0</Hack> | ||||
<Pierce>12.0</Pierce> | <Pierce>12</Pierce> | ||||
<Crush>0.0</Crush> | <Crush>0</Crush> | ||||
</Damage> | </Damage> | ||||
<MaxRange>72.0</MaxRange> | <MaxRange>70</MaxRange> | ||||
<MinRange>0.0</MinRange> | <MinRange>0</MinRange> | ||||
<PrepareTime>1200</PrepareTime> | <PrepareTime>1200</PrepareTime> | ||||
<RepeatTime>2000</RepeatTime> | <RepeatTime>2000</RepeatTime> | ||||
<Delay>0</Delay> | <Delay>0</Delay> | ||||
<Projectile> | <Projectile> | ||||
<Speed>100.0</Speed> | <Speed>100.0</Speed> | ||||
<Spread>1.5</Spread> | <Spread>1.5</Spread> | ||||
Nescio: This spread is rather low; something for a future patch. | |||||
<Gravity>9.81</Gravity> | <Gravity>9.81</Gravity> | ||||
<FriendlyFire>false</FriendlyFire> | <FriendlyFire>false</FriendlyFire> | ||||
<LaunchPoint y="3"/> | <LaunchPoint y="3"/> | ||||
</Projectile> | </Projectile> | ||||
<PreferredClasses datatype="tokens">Human</PreferredClasses> | <PreferredClasses datatype="tokens">Human</PreferredClasses> | ||||
<RangeOverlay> | <RangeOverlay> | ||||
<LineTexture>outline_border.png</LineTexture> | <LineTexture>outline_border.png</LineTexture> | ||||
<LineTextureMask>outline_border_mask.png</LineTextureMask> | <LineTextureMask>outline_border_mask.png</LineTextureMask> | ||||
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Wildfire Games · Phabricator
This spread is rather low; something for a future patch.