Differential D3315 Diff 15120 binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
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binaries/data/mods/public/simulation/data/technologies/phase_town_generic.json
{ | { | ||||
"genericName": "Town Phase", | "genericName": "Town Phase", | ||||
"specificName": { | "specificName": { | ||||
"mace": "Kōmopolis", | "mace": "Kōmopolis", | ||||
"ptol": "Kōmopolis", | "ptol": "Kōmopolis", | ||||
"sele": "Kōmopolis", | "sele": "Kōmopolis", | ||||
"spart": "Kōmopolis" | "spart": "Kōmopolis" | ||||
}, | }, | ||||
"description": "Advances from a small village to a bustling town, ready to expand rapidly.", | "description": "Advances from a small village to a bustling town, ready to expand rapidly.", | ||||
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, | "cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 }, | ||||
"requirements": { | "requirements": { | ||||
"entity": { | "entity": { | ||||
"class": "Village", | "class": "Village", | ||||
"number": 5 | "number": 5 | ||||
} | } | ||||
}, | }, | ||||
"requirementsTooltip": "Requires 5 Village Structures.", | "requirementsTooltip": "Requires five Village Structures.", | ||||
"supersedes": "phase_village", | "supersedes": "phase_village", | ||||
"replaces": ["phase_town"], | "replaces": ["phase_town"], | ||||
"icon": "town_phase.png", | "icon": "town_phase.png", | ||||
"researchTime": 30, | "researchTime": 30, | ||||
"tooltip": "Advance to Town Phase, which unlocks more structures and units. Territory radius for Civic Centers increased by +30%. Citizen Soldiers +20% health. All structures +7 garrisoned regeneration rate.", | "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit", | ||||
"modifications": [ | "modifications": [ | ||||
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }, | { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }, | ||||
{ "value": "Health/Max", "multiply": 1.2, "affects": "Citizen Soldier" }, | |||||
{ "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } | { "value": "TerritoryInfluence/Radius", "multiply": 1.3, "affects": "CivCentre" } | ||||
], | ], | ||||
"soundComplete": "interface/alarm/alarm_phase.xml" | "soundComplete": "interface/alarm/alarm_phase.xml" | ||||
} | } |
Wildfire Games · Phabricator