Differential D3324 Diff 15151 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml
Show All 39 Lines | <Distance> | ||||
<MinDistance>55</MinDistance> | <MinDistance>55</MinDistance> | ||||
</Distance> | </Distance> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Capturable> | <Capturable> | ||||
<CapturePoints>4000</CapturePoints> | <CapturePoints>4000</CapturePoints> | ||||
<RegenRate>10.0</RegenRate> | <RegenRate>10.0</RegenRate> | ||||
</Capturable> | </Capturable> | ||||
<Cost> | <Cost> | ||||
<BuildTime>500</BuildTime> | <BuildTime>450</BuildTime> | ||||
<Resources> | <Resources> | ||||
<stone>1000</stone> | <wood>300</wood> | ||||
<stone>600</stone> | |||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="30.0" depth="30.0"/> | <Square width="30.0" depth="30.0"/> | ||||
<Height>8.0</Height> | <Height>8.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>20</Max> | <Max>20</Max> | ||||
<EjectHealth>0.075</EjectHealth> | <EjectHealth>0.075</EjectHealth> | ||||
<List datatype="tokens">Support Infantry Cavalry Siege</List> | <List datatype="tokens">Support Infantry Cavalry Siege</List> | ||||
<LoadingRange>6</LoadingRange> | <LoadingRange>6</LoadingRange> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>4200</Max> | <Max>5200</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Fortress</GenericName> | <GenericName>Fortress</GenericName> | ||||
<SelectionGroupName>template_structure_military_fortress</SelectionGroupName> | <SelectionGroupName>template_structure_military_fortress</SelectionGroupName> | ||||
<Tooltip>Territory root. Garrison Soldiers for additional arrows.</Tooltip> | <Tooltip>Territory root. Garrison Soldiers for additional arrows.</Tooltip> | ||||
<Classes datatype="tokens">GarrisonFortress</Classes> | <Classes datatype="tokens">GarrisonFortress</Classes> | ||||
<VisibleClasses datatype="tokens">Defensive City Fortress</VisibleClasses> | <VisibleClasses datatype="tokens">Defensive City Fortress</VisibleClasses> | ||||
<Icon>structures/fortress.png</Icon> | <Icon>structures/fortress.png</Icon> | ||||
<RequiredTechnology>phase_city</RequiredTechnology> | <RequiredTechnology>phase_city</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<stone>200</stone> | <wood>60</wood> | ||||
<stone>120</stone> | |||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="25.0" depth="25.0"/> | <Static width="25.0" depth="25.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<Population> | <Population> | ||||
<Bonus>10</Bonus> | <Bonus>10</Bonus> | ||||
</Population> | </Population> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
<BatchTimeModifier>0.8</BatchTimeModifier> | <BatchTimeModifier>0.8</BatchTimeModifier> | ||||
<Technologies datatype="tokens"> | <Technologies datatype="tokens"> | ||||
attack_soldiers_will | attack_soldiers_will | ||||
</Technologies> | </Technologies> | ||||
</ProductionQueue> | </ProductionQueue> | ||||
<Resistance> | |||||
<Entity> | |||||
<Damage> | |||||
<Hack op="add">5</Hack> | |||||
<Pierce op="add">5</Pierce> | |||||
<Crush op="add">3</Crush> | |||||
</Damage> | |||||
</Entity> | |||||
</Resistance> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_fortress.xml</select> | <select>interface/select/building/sel_fortress.xml</select> | ||||
<constructed>interface/complete/building/complete_fortress.xml</constructed> | <constructed>interface/complete/building/complete_fortress.xml</constructed> | ||||
<attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged> | ||||
<attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
Show All 12 Lines |
Wildfire Games · Phabricator