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ps/trunk/source/graphics/ShaderManager.h
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 110 Lines • ▼ Show 20 Lines | private: | ||||
using HotloadFilesMap = std::unordered_map<VfsPath, std::set<std::weak_ptr<CShaderProgram>, std::owner_less<std::weak_ptr<CShaderProgram> > > >; | using HotloadFilesMap = std::unordered_map<VfsPath, std::set<std::weak_ptr<CShaderProgram>, std::owner_less<std::weak_ptr<CShaderProgram> > > >; | ||||
HotloadFilesMap m_HotloadFiles; | HotloadFilesMap m_HotloadFiles; | ||||
bool NewProgram(const char* name, const CShaderDefines& defines, CShaderProgramPtr& program); | bool NewProgram(const char* name, const CShaderDefines& defines, CShaderProgramPtr& program); | ||||
bool NewEffect(const char* name, const CShaderDefines& defines, CShaderTechniquePtr& tech); | bool NewEffect(const char* name, const CShaderDefines& defines, CShaderTechniquePtr& tech); | ||||
static Status ReloadChangedFileCB(void* param, const VfsPath& path); | static Status ReloadChangedFileCB(void* param, const VfsPath& path); | ||||
Status ReloadChangedFile(const VfsPath& path); | Status ReloadChangedFile(const VfsPath& path); | ||||
/** | |||||
* Associates the file with the program to be reloaded if the file has changed. | |||||
*/ | |||||
void AddProgramFileDependency(const CShaderProgramPtr& program, const VfsPath& path); | |||||
}; | }; | ||||
#endif // INCLUDED_SHADERMANAGER | #endif // INCLUDED_SHADERMANAGER |
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