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ps/trunk/source/graphics/ShaderProgramFFP.cpp
/* Copyright (C) 2014 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 98 Lines • ▼ Show 20 Lines | public: | ||||
virtual void Uniform(Binding UNUSED(id), const CMatrix3D& UNUSED(v)) | virtual void Uniform(Binding UNUSED(id), const CMatrix3D& UNUSED(v)) | ||||
{ | { | ||||
} | } | ||||
virtual void Uniform(Binding UNUSED(id), size_t UNUSED(count), const CMatrix3D* UNUSED(v)) | virtual void Uniform(Binding UNUSED(id), size_t UNUSED(count), const CMatrix3D* UNUSED(v)) | ||||
{ | { | ||||
} | } | ||||
virtual std::vector<VfsPath> GetFileDependencies() const | |||||
{ | |||||
return {}; | |||||
} | |||||
protected: | protected: | ||||
std::map<CStrIntern, int> m_UniformIndexes; | std::map<CStrIntern, int> m_UniformIndexes; | ||||
void SetUniformIndex(const char* id, int value) | void SetUniformIndex(const char* id, int value) | ||||
{ | { | ||||
m_UniformIndexes[CStrIntern(id)] = value; | m_UniformIndexes[CStrIntern(id)] = value; | ||||
} | } | ||||
}; | }; | ||||
▲ Show 20 Lines • Show All 1,056 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator