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ps/trunk/source/ps/tests/test_ConfigDB.h
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/* Copyright (C) 2021 Wildfire Games. | |||||
* This file is part of 0 A.D. | |||||
* | |||||
* 0 A.D. is free software: you can redistribute it and/or modify | |||||
* it under the terms of the GNU General Public License as published by | |||||
* the Free Software Foundation, either version 2 of the License, or | |||||
* (at your option) any later version. | |||||
* | |||||
* 0 A.D. is distributed in the hope that it will be useful, | |||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
* GNU General Public License for more details. | |||||
* | |||||
* You should have received a copy of the GNU General Public License | |||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | |||||
*/ | |||||
#include "lib/self_test.h" | |||||
#include "lib/file/vfs/vfs.h" | |||||
#include "ps/ConfigDB.h" | |||||
extern PIVFS g_VFS; | |||||
class TestConfigDB : public CxxTest::TestSuite | |||||
{ | |||||
CConfigDB* configDB; | |||||
public: | |||||
void setUp() | |||||
{ | |||||
g_VFS = CreateVfs(); | |||||
TS_ASSERT_OK(g_VFS->Mount(L"config", DataDir()/"_testconfig")); | |||||
configDB = new CConfigDB; | |||||
} | |||||
void tearDown() | |||||
{ | |||||
DeleteDirectory(DataDir()/"_testconfig"); | |||||
g_VFS.reset(); | |||||
delete configDB; | |||||
} | |||||
void test_setting_int() | |||||
{ | |||||
configDB->SetConfigFile(CFG_SYSTEM, "config/file.cfg"); | |||||
configDB->WriteFile(CFG_SYSTEM); | |||||
configDB->Reload(CFG_SYSTEM); | |||||
configDB->SetValueString(CFG_SYSTEM, "test_setting", "5"); | |||||
configDB->WriteFile(CFG_SYSTEM); | |||||
configDB->Reload(CFG_SYSTEM); | |||||
{ | |||||
std::string res; | |||||
configDB->GetValue(CFG_SYSTEM, "test_setting", res); | |||||
TS_ASSERT_EQUALS(res, "5"); | |||||
} | |||||
{ | |||||
int res; | |||||
configDB->GetValue(CFG_SYSTEM, "test_setting", res); | |||||
TS_ASSERT_EQUALS(res, 5); | |||||
} | |||||
} | |||||
void test_setting_empty() | |||||
{ | |||||
configDB->SetConfigFile(CFG_SYSTEM, "config/file.cfg"); | |||||
configDB->WriteFile(CFG_SYSTEM); | |||||
configDB->Reload(CFG_SYSTEM); | |||||
configDB->SetValueList(CFG_SYSTEM, "test_setting", {}); | |||||
configDB->WriteFile(CFG_SYSTEM); | |||||
configDB->Reload(CFG_SYSTEM); | |||||
{ | |||||
std::string res = "toto"; | |||||
configDB->GetValue(CFG_SYSTEM, "test_setting", res); | |||||
// Empty config values don't overwrite | |||||
TS_ASSERT_EQUALS(res, "toto"); | |||||
} | |||||
{ | |||||
int res = 3; | |||||
configDB->GetValue(CFG_SYSTEM, "test_setting", res); | |||||
// Empty config values don't overwrite | |||||
TS_ASSERT_EQUALS(res, 3); | |||||
} | |||||
} | |||||
}; |
Wildfire Games · Phabricator