Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/source/ps/GameSetup/GameSetup.h
Show All 29 Lines | |||||
extern bool ShouldRender(); | extern bool ShouldRender(); | ||||
/** | /** | ||||
* initialize global modules that are be needed before Init. | * initialize global modules that are be needed before Init. | ||||
* must be called from the very beginning of main. | * must be called from the very beginning of main. | ||||
**/ | **/ | ||||
extern void EarlyInit(); | extern void EarlyInit(); | ||||
extern void EndGame(); | |||||
enum InitFlags | enum InitFlags | ||||
{ | { | ||||
// avoid setting a video mode / initializing OpenGL; assume that has | // avoid setting a video mode / initializing OpenGL; assume that has | ||||
// already been done and everything is ready for rendering. | // already been done and everything is ready for rendering. | ||||
// needed by map editor because it creates its own window. | // needed by map editor because it creates its own window. | ||||
INIT_HAVE_VMODE = 1, | INIT_HAVE_VMODE = 1, | ||||
// skip initializing the in-game GUI. | // skip initializing the in-game GUI. | ||||
▲ Show 20 Lines • Show All 58 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator