Differential D3357 Diff 15363 binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json
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binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json
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"genericName": "Advanced Handicraft", | "genericName": "Advanced Handicraft", | ||||
"description": "The progress in handicraft improves the trading profit.", | "description": "The progress in handicraft improves the trading profit.", | ||||
"cost": { | "cost": { | ||||
"wood": 300, | "wood": 400, | ||||
"metal": 300 | "metal": 400 | ||||
}, | }, | ||||
"requirements": { "tech": "phase_city" }, | "requirements": { "tech": "phase_city" }, | ||||
"requirementsTooltip": "Unlocked in City Phase.", | "requirementsTooltip": "Unlocked in City Phase.", | ||||
"supersedes": "trade_gain_01", | "supersedes": "trade_gain_01", | ||||
"icon": "metal_pot.png", | "icon": "amphore.png", | ||||
"researchTime": 40, | "researchTime": 40, | ||||
"tooltip": "Traders +15% trade gain.", | "tooltip": "Traders +20% trade gain.", | ||||
"modifications": [ | "modifications": [ | ||||
{ "value": "Trader/GainMultiplier", "multiply": 1.15 } | { "value": "Trader/GainMultiplier", "multiply": 1.2 } | ||||
wraitii: I still don't really get why this is 20% and not 15% like the first one, or even 10% if we want… | |||||
NescioAuthorUnsubmitted Not Done Inline ActionsYes, I agree, don't increase it 20%. Nescio: Yes, I agree, don't increase it 20%.
It's fine for city phase technologies to be more expensive… | |||||
], | ], | ||||
"affects": ["Trader"], | "affects": ["Trader"], | ||||
"soundComplete": "interface/alarm/alarm_upgradearmory.xml" | "soundComplete": "interface/alarm/alarm_upgradearmory.xml" | ||||
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Wildfire Games · Phabricator
I still don't really get why this is 20% and not 15% like the first one, or even 10% if we want to make it less of a no-brainer.