Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/templates/template_unit.xml
Show First 20 Lines • Show All 73 Lines • ▼ Show 20 Lines | <Entity> | ||||
</Position> | </Position> | ||||
<RangeOverlayManager/> | <RangeOverlayManager/> | ||||
<RangeOverlayRenderer/> | <RangeOverlayRenderer/> | ||||
<Resistance> | <Resistance> | ||||
<Entity> | <Entity> | ||||
<Damage> | <Damage> | ||||
<Hack>1</Hack> | <Hack>1</Hack> | ||||
<Pierce>1</Pierce> | <Pierce>1</Pierce> | ||||
<Crush>15</Crush> | <Crush>1</Crush> | ||||
Stan: I suppose it cannot be 0 for everything? What does it have to do with an **animal **fix? | |||||
Done Inline ActionsBecause animals are the only ones that inherit this line. Nescio: Because animals are the only ones that inherit this line.
Other children of `template_unit.xml`… | |||||
Not Done Inline ActionsIt seems kind of odd to have a base resistance of 1, to be honest. wraitii: It seems kind of odd to have a base resistance of 1, to be honest. | |||||
Done Inline ActionsIt is, I'd prefer 0, but that's something for a future patch. Everywhere else 1 is used as well. Nescio: It is, I'd prefer 0, but that's something for a future patch. Everywhere else 1 is used as well. | |||||
</Damage> | </Damage> | ||||
</Entity> | </Entity> | ||||
</Resistance> | </Resistance> | ||||
<ResourceGatherer> | <ResourceGatherer> | ||||
<MaxDistance>2.0</MaxDistance> | <MaxDistance>2.0</MaxDistance> | ||||
<BaseSpeed>1.0</BaseSpeed> | <BaseSpeed>1.0</BaseSpeed> | ||||
<Rates> | <Rates> | ||||
<treasure>1</treasure> | <treasure>1</treasure> | ||||
▲ Show 20 Lines • Show All 63 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator
I suppose it cannot be 0 for everything? What does it have to do with an animal fix?