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ps/trunk/source/simulation2/components/CCmpUnitMotion.cpp
/* Copyright (C) 2020 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 391 Lines • ▼ Show 20 Lines | virtual fixed GetWalkSpeed() const | ||||
return m_WalkSpeed; | return m_WalkSpeed; | ||||
} | } | ||||
virtual fixed GetRunMultiplier() const | virtual fixed GetRunMultiplier() const | ||||
{ | { | ||||
return m_RunMultiplier; | return m_RunMultiplier; | ||||
} | } | ||||
virtual CFixedVector2D EstimateFuturePosition(const fixed dt) const | |||||
{ | |||||
CmpPtr<ICmpPosition> cmpPosition(GetEntityHandle()); | |||||
if (!cmpPosition || !cmpPosition->IsInWorld()) | |||||
return CFixedVector2D(); | |||||
// TODO: formation members should perhaps try to use the controller's position. | |||||
CFixedVector2D pos = cmpPosition->GetPosition2D(); | |||||
entity_angle_t angle = cmpPosition->GetRotation().Y; | |||||
// Copy the path so we don't change it. | |||||
WaypointPath shortPath = m_ShortPath; | |||||
WaypointPath longPath = m_LongPath; | |||||
PerformMove(dt, cmpPosition->GetTurnRate(), shortPath, longPath, pos, angle); | |||||
return pos; | |||||
} | |||||
virtual pass_class_t GetPassabilityClass() const | virtual pass_class_t GetPassabilityClass() const | ||||
{ | { | ||||
return m_PassClass; | return m_PassClass; | ||||
} | } | ||||
virtual std::string GetPassabilityClassName() const | virtual std::string GetPassabilityClassName() const | ||||
{ | { | ||||
return m_PassClassName; | return m_PassClassName; | ||||
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Wildfire Games · Phabricator