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source/graphics/ModelDef.cpp
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/* | /* | ||||
* Defines a raw 3d model. | * Defines a raw 3d model. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "ModelDef.h" | #include "ModelDef.h" | ||||
#include "graphics/SkeletonAnimDef.h" | #include "graphics/SkeletonAnimDef.h" | ||||
#include "lib/sse.h" | #include "lib/sysdep/arch/x86_x64/sse.h" | ||||
#include "ps/FileIo.h" | #include "ps/FileIo.h" | ||||
#include "maths/Vector4D.h" | #include "maths/Vector4D.h" | ||||
#if COMPILER_HAS_SSE | #if COMPILER_HAS_SSE | ||||
# include <xmmintrin.h> | # include <xmmintrin.h> | ||||
#endif | #endif | ||||
CVector3D CModelDef::SkinPoint(const SModelVertex& vtx, | CVector3D CModelDef::SkinPoint(const SModelVertex& vtx, | ||||
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Wildfire Games · Phabricator