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ps/trunk/binaries/data/mods/public/simulation/ai/petra/config.js
Show All 16 Lines | this.Military = { | ||||
"towerLapseTime": 90, // Time to wait between building 2 towers | "towerLapseTime": 90, // Time to wait between building 2 towers | ||||
"fortressLapseTime": 390, // Time to wait between building 2 fortresses | "fortressLapseTime": 390, // Time to wait between building 2 fortresses | ||||
"popForBarracks1": 25, | "popForBarracks1": 25, | ||||
"popForBarracks2": 95, | "popForBarracks2": 95, | ||||
"popForForge": 65, | "popForForge": 65, | ||||
"numSentryTowers": 1 | "numSentryTowers": 1 | ||||
}; | }; | ||||
// Define damage type importance factors here. | |||||
this.DamageTypeImportance = { | this.DamageTypeImportance = { | ||||
"Hack": 0.085, | "Hack": 0.085, | ||||
"Pierce": 0.075, | "Pierce": 0.075, | ||||
"Crush": 0.065 | "Crush": 0.065, | ||||
"Fire": 0.095 | |||||
}; | }; | ||||
this.Economy = { | this.Economy = { | ||||
"popPhase2": 38, // How many units we want before aging to phase2. | "popPhase2": 38, // How many units we want before aging to phase2. | ||||
"workPhase3": 65, // How many workers we want before aging to phase3. | "workPhase3": 65, // How many workers we want before aging to phase3. | ||||
"workPhase4": 80, // How many workers we want before aging to phase4 or higher. | "workPhase4": 80, // How many workers we want before aging to phase4 or higher. | ||||
"popForDock": 25, | "popForDock": 25, | ||||
"targetNumWorkers": 40, // dummy, will be changed later | "targetNumWorkers": 40, // dummy, will be changed later | ||||
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Wildfire Games · Phabricator