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binaries/data/mods/public/maps/random/canyon.js
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); | ); | ||||
// create actor trees | // create actor trees | ||||
log("Creating actor trees..."); | log("Creating actor trees..."); | ||||
group = new SimpleGroup( | group = new SimpleGroup( | ||||
[new SimpleObject(aTree, 1,1, 0,1)], | [new SimpleObject(aTree, 1,1, 0,1)], | ||||
true | true | ||||
); | ); | ||||
createObjectGroups( | createObjectGroupsDeprecated( | ||||
group, 0, | group, 0, | ||||
avoidClasses(clLand, 5), | avoidClasses(clLand, 5), | ||||
scaleByMapSize(200, 800), 50 | scaleByMapSize(200, 800), 50 | ||||
); | ); | ||||
RMS.SetProgress(70); | RMS.SetProgress(70); | ||||
// create animals | // create animals | ||||
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Wildfire Games · Phabricator