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ps/trunk/binaries/data/mods/public/simulation/components/Gate.js
Show First 20 Lines • Show All 72 Lines • ▼ Show 20 Lines | Gate.prototype.SetupRangeQuery = function(owner) | ||||
// Only allied units can make the gate open. | // Only allied units can make the gate open. | ||||
var players = QueryPlayerIDInterface(owner).GetAllies(); | var players = QueryPlayerIDInterface(owner).GetAllies(); | ||||
var range = this.GetPassRange(); | var range = this.GetPassRange(); | ||||
if (range > 0) | if (range > 0) | ||||
{ | { | ||||
// Only find entities with IID_UnitAI interface | // Only find entities with IID_UnitAI interface | ||||
this.unitsQuery = cmpRangeManager.CreateActiveQuery(this.entity, 0, range, players, IID_UnitAI, cmpRangeManager.GetEntityFlagMask("normal")); | this.unitsQuery = cmpRangeManager.CreateActiveQuery(this.entity, 0, range, players, IID_UnitAI, cmpRangeManager.GetEntityFlagMask("normal"), true); | ||||
cmpRangeManager.EnableActiveQuery(this.unitsQuery); | cmpRangeManager.EnableActiveQuery(this.unitsQuery); | ||||
} | } | ||||
}; | }; | ||||
/** | /** | ||||
* Called when units enter or leave range | * Called when units enter or leave range | ||||
*/ | */ | ||||
Gate.prototype.OnRangeUpdate = function(msg) | Gate.prototype.OnRangeUpdate = function(msg) | ||||
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Wildfire Games · Phabricator