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source/graphics/SceneObject.cpp
- This file was moved from source/graphics/ModelAbstract.cpp.
/* Copyright (C) 2011 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "ModelAbstract.h" | #include "SceneObject.h" | ||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
const CBoundingBoxOriented& CModelAbstract::GetSelectionBox() | void CSceneObject::SetParent(CSceneObject* object) | ||||
{ | |||||
m_Parent = object; | |||||
SetOwner(object->GetOwner()); | |||||
} | |||||
CSceneObject* CSceneObject::GetParent() const | |||||
{ | |||||
return m_Parent; | |||||
} | |||||
void CSceneObject::SetOwner(CUnit* owner) | |||||
{ | |||||
m_Owner = owner; | |||||
} | |||||
CUnit* CSceneObject::GetOwner() const | |||||
{ | |||||
return m_Owner; | |||||
} | |||||
const CBoundingBoxOriented& CSceneObject::GetSelectionBox() | |||||
{ | { | ||||
if (!m_SelectionBoxValid) | if (!m_SelectionBoxValid) | ||||
{ | { | ||||
CalcSelectionBox(); | CalcSelectionBox(); | ||||
m_SelectionBoxValid = true; | m_SelectionBoxValid = true; | ||||
} | } | ||||
return m_SelectionBox; | return m_SelectionBox; | ||||
} | } | ||||
void CModelAbstract::CalcSelectionBox() | void CSceneObject::CalcSelectionBox() | ||||
{ | { | ||||
if (m_CustomSelectionShape) | if (m_CustomSelectionShape) | ||||
{ | { | ||||
// custom shape | // custom shape | ||||
switch(m_CustomSelectionShape->m_Type) | switch(m_CustomSelectionShape->m_Type) | ||||
{ | { | ||||
case CustomSelectionShape::BOX: | case CustomSelectionShape::BOX: | ||||
{ | { | ||||
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