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source/simulation2/components/CCmpPosition.cpp
/* Copyright (C) 2020 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
▲ Show 20 Lines • Show All 534 Lines • ▼ Show 20 Lines | virtual CFixedVector2D GetPreviousPosition2D() const | ||||
return CFixedVector2D(m_PrevX, m_PrevZ); | return CFixedVector2D(m_PrevX, m_PrevZ); | ||||
} | } | ||||
virtual fixed GetTurnRate() const | virtual fixed GetTurnRate() const | ||||
{ | { | ||||
return m_RotYSpeed; | return m_RotYSpeed; | ||||
} | } | ||||
virtual void SetTurnRate(fixed turnRate) | |||||
Stan: CCmpPosition could use some extra tests = https://docs.wildfiregames. | |||||
{ | |||||
m_RotYSpeed = turnRate; | |||||
} | |||||
virtual void TurnTo(entity_angle_t y) | virtual void TurnTo(entity_angle_t y) | ||||
{ | { | ||||
if (m_TurretParent != INVALID_ENTITY) | if (m_TurretParent != INVALID_ENTITY) | ||||
{ | { | ||||
CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), m_TurretParent); | CmpPtr<ICmpPosition> cmpPosition(GetSimContext(), m_TurretParent); | ||||
if (cmpPosition) | if (cmpPosition) | ||||
y -= cmpPosition->GetRotation().Y; | y -= cmpPosition->GetRotation().Y; | ||||
} | } | ||||
▲ Show 20 Lines • Show All 436 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator
CCmpPosition could use some extra tests = https://docs.wildfiregames.com/coverage/source/simulation2/components/index.html