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source/renderer/TerrainRenderer.h
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#ifndef INCLUDED_TERRAINRENDERER | #ifndef INCLUDED_TERRAINRENDERER | ||||
#define INCLUDED_TERRAINRENDERER | #define INCLUDED_TERRAINRENDERER | ||||
#include "maths/BoundingBoxAligned.h" | #include "maths/BoundingBoxAligned.h" | ||||
class CPatch; | class CPatch; | ||||
class CSimulation2; | class CSimulation2; | ||||
class ShadowMap; | class ShadowMap; | ||||
class WaterManager; | |||||
struct TerrainRendererInternals; | struct TerrainRendererInternals; | ||||
/** | /** | ||||
* Class TerrainRenderer: Render everything related to the terrain, | * Class TerrainRenderer: Render everything related to the terrain, | ||||
* especially patches and water. | * especially patches and water. | ||||
*/ | */ | ||||
class TerrainRenderer | class TerrainRenderer | ||||
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Wildfire Games · Phabricator