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binaries/data/mods/public/art/actors/units/celts/female_citizen.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<lods> | |||||
<actor version="1" to="20"> | |||||
<group> | |||||
<variant> | |||||
<mesh>skeletal/new/f_dress.dae</mesh> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="celt-female-1a"> | |||||
<textures> | |||||
<texture file="skeletal/celt_female_1a.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<material>player_trans.xml</material> | |||||
</actor> | |||||
<actor version="1" to="100"> | |||||
<group> | |||||
<variant> | |||||
<mesh>skeletal/new/f_dress.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/heads/new/head_female_celt.xml" attachpoint="head"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="celt-female-1a"> | |||||
<textures> | |||||
<texture file="skeletal/celt_female_1a.png" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/female_base_walk.xml"/> | |||||
<variant file="biped/female_carry_food.xml"/> | |||||
<variant file="biped/female_carry_meat.xml"/> | |||||
<variant file="biped/female_carry_wood.xml"/> | |||||
<variant file="biped/female_carry_stone.xml"/> | |||||
<variant file="biped/female_carry_metal.xml"/> | |||||
<variant file="biped/approach_tree.xml"/> | |||||
<variant file="biped/approach_grain.xml"/> | |||||
<variant file="biped/approach_fruit.xml"/> | |||||
<variant file="biped/approach_meat.xml"/> | |||||
<variant file="biped/approach_rock.xml"/> | |||||
<variant file="biped/approach_ore.xml"/> | |||||
<variant file="biped/approach_ruins.xml"/> | |||||
<variant file="biped/approach_praise.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/attack_melee_female.xml"/> | |||||
<variant file="biped/attack_slaughter.xml"/> | |||||
<variant file="biped/female_death.xml"/> | |||||
<variant file="biped/female_gather_tree.xml"/> | |||||
<variant file="biped/female_gather_grain.xml"/> | |||||
<variant file="biped/female_gather_fruit.xml"/> | |||||
<variant file="biped/female_gather_meat.xml"/> | |||||
<variant file="biped/female_gather_rock.xml"/> | |||||
<variant file="biped/female_gather_ore.xml"/> | |||||
<variant file="biped/female_gather_ruins.xml"/> | |||||
<variant file="biped/gather_praise.xml"/> | |||||
<variant file="biped/female_build.xml"/> | |||||
<variant file="biped/female_build_farm.xml"/> | |||||
</group> | |||||
<material>player_trans.xml</material> | |||||
</actor> | |||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant> | <variant> | ||||
<mesh>skeletal/new/f_dress.dae</mesh> | <mesh>skeletal/new/f_dress.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/heads/new/head_female_celt.xml" attachpoint="head"/> | <prop actor="props/units/heads/new/head_female_celt.xml" attachpoint="head"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="0" name="celt-female-base"> | <variant frequency="0" name="celt-female-base"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/celt_fem.dds" name="baseTex"/> | <texture file="skeletal/celt_fem.dds" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="celt-female-1a"> | <variant frequency="1" name="celt-female-1a"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/celt_female_1a.png" name="baseTex"/> | <texture file="skeletal/celt_female_1a.png" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="celt-female-1b"> | <variant frequency="1" name="celt-female-1b"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/celt_female_1b.png" name="baseTex"/> | <texture file="skeletal/celt_female_1b.png" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="celt-female-1c"> | <variant frequency="1" name="celt-female-1c"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/celt_female_1c.png" name="baseTex"/> | <texture file="skeletal/celt_female_1c.png" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="celt-female-2a"> | <variant frequency="1" name="celt-female-2a"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/celt_female_2a.png" name="baseTex"/> | <texture file="skeletal/celt_female_2a.png" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="celt-female-2b"> | <variant frequency="1" name="celt-female-2b"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/celt_female_2b.png" name="baseTex"/> | <texture file="skeletal/celt_female_2b.png" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
<variant frequency="1" name="celt-female-2c"> | <variant frequency="1" name="celt-female-2c"> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/celt_female_2c.png" name="baseTex"/> | <texture file="skeletal/celt_female_2c.png" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant file="biped/female_base_walk.xml"/> | <variant file="biped/female_base_walk.xml"/> | ||||
<variant file="biped/female_carry_food.xml"/> | <variant file="biped/female_carry_food.xml"/> | ||||
<variant file="biped/female_carry_meat.xml"/> | <variant file="biped/female_carry_meat.xml"/> | ||||
<variant file="biped/female_carry_wood.xml"/> | <variant file="biped/female_carry_wood.xml"/> | ||||
<variant file="biped/female_carry_stone.xml"/> | <variant file="biped/female_carry_stone.xml"/> | ||||
<variant file="biped/female_carry_metal.xml"/> | <variant file="biped/female_carry_metal.xml"/> | ||||
<variant file="biped/approach_tree.xml"/> | <variant file="biped/approach_tree.xml"/> | ||||
<variant file="biped/approach_grain.xml"/> | <variant file="biped/approach_grain.xml"/> | ||||
<variant file="biped/approach_fruit.xml"/> | <variant file="biped/approach_fruit.xml"/> | ||||
<variant file="biped/approach_meat.xml"/> | <variant file="biped/approach_meat.xml"/> | ||||
<variant file="biped/approach_rock.xml"/> | <variant file="biped/approach_rock.xml"/> | ||||
<variant file="biped/approach_ore.xml"/> | <variant file="biped/approach_ore.xml"/> | ||||
<variant file="biped/approach_ruins.xml"/> | <variant file="biped/approach_ruins.xml"/> | ||||
<variant file="biped/approach_praise.xml"/> | <variant file="biped/approach_praise.xml"/> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Idle"/> | <variant frequency="1" name="Idle"/> | ||||
<variant file="biped/attack_melee_female.xml"/> | <variant file="biped/attack_melee_female.xml"/> | ||||
<variant file="biped/attack_slaughter.xml"/> | <variant file="biped/attack_slaughter.xml"/> | ||||
<variant file="biped/female_death.xml"/> | <variant file="biped/female_death.xml"/> | ||||
<variant file="biped/female_gather_tree.xml"/> | <variant file="biped/female_gather_tree.xml"/> | ||||
<variant file="biped/female_gather_grain.xml"/> | <variant file="biped/female_gather_grain.xml"/> | ||||
<variant file="biped/female_gather_fruit.xml"/> | <variant file="biped/female_gather_fruit.xml"/> | ||||
<variant file="biped/female_gather_meat.xml"/> | <variant file="biped/female_gather_meat.xml"/> | ||||
<variant file="biped/female_gather_rock.xml"/> | <variant file="biped/female_gather_rock.xml"/> | ||||
<variant file="biped/female_gather_ore.xml"/> | <variant file="biped/female_gather_ore.xml"/> | ||||
<variant file="biped/female_gather_ruins.xml"/> | <variant file="biped/female_gather_ruins.xml"/> | ||||
<variant file="biped/gather_praise.xml"/> | <variant file="biped/gather_praise.xml"/> | ||||
<variant file="biped/female_build.xml"/> | <variant file="biped/female_build.xml"/> | ||||
<variant file="biped/female_build_farm.xml"/> | <variant file="biped/female_build_farm.xml"/> | ||||
</group> | </group> | ||||
<material>player_trans.xml</material> | <material>player_trans.xml</material> | ||||
</actor> | </actor> | ||||
</lods> |
Wildfire Games · Phabricator