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binaries/data/config/default.cfg
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multiplayerserver = "127.0.0.1" | multiplayerserver = "127.0.0.1" | ||||
; Force a particular resolution. (If these are 0, the default is | ; Force a particular resolution. (If these are 0, the default is | ||||
; to keep the current desktop resolution in fullscreen mode or to | ; to keep the current desktop resolution in fullscreen mode or to | ||||
; use 1024x768 in windowed mode.) | ; use 1024x768 in windowed mode.) | ||||
xres = 0 | xres = 0 | ||||
yres = 0 | yres = 0 | ||||
lod_mult=1 | |||||
max_lod=255 | |||||
; Force a non-standard bit depth (if 0 then use the current desktop bit depth) | ; Force a non-standard bit depth (if 0 then use the current desktop bit depth) | ||||
bpp = 0 | bpp = 0 | ||||
; Preferred display (for multidisplay setups, only works with SDL 2.0) | ; Preferred display (for multidisplay setups, only works with SDL 2.0) | ||||
display = 0 | display = 0 | ||||
; Allows to force GL version for SDL | ; Allows to force GL version for SDL | ||||
forceglversion = false | forceglversion = false | ||||
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antialiasing = "disabled" | antialiasing = "disabled" | ||||
; Use sharpening techniques. | ; Use sharpening techniques. | ||||
sharpening = "disabled" | sharpening = "disabled" | ||||
sharpness = 0.3 | sharpness = 0.3 | ||||
; Quality level of shader effects (set to 10 to display all effects) | ; Quality level of shader effects (set to 10 to display all effects) | ||||
materialmgr.quality = 2.0 | materialmgr.quality = 2.0 | ||||
Stan: Shouldn't it be maxzoom ? | |||||
Done Inline ActionsNo, because of horizontal angles increasing the distances. This is very empirical, though. wraitii: No, because of horizontal angles increasing the distances. This is very empirical, though. | |||||
; Maximum distance to display parallax effect. Set to 0 to disable parallax. | ; Maximum distance to display parallax effect. Set to 0 to disable parallax. | ||||
materialmgr.PARALLAX_DIST.max = 150 | materialmgr.PARALLAX_DIST.max = 150 | ||||
; Maximum distance to display high quality parallax effect. | ; Maximum distance to display high quality parallax effect. | ||||
materialmgr.PARALLAX_HQ_DIST.max = 75 | materialmgr.PARALLAX_HQ_DIST.max = 75 | ||||
; Maximum distance to display very high quality parallax effect. Set to 30 to enable. | ; Maximum distance to display very high quality parallax effect. Set to 30 to enable. | ||||
materialmgr.PARALLAX_VHQ_DIST.max = 0 | materialmgr.PARALLAX_VHQ_DIST.max = 0 | ||||
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Wildfire Games · Phabricator
Shouldn't it be maxzoom ?