Differential D2440 Diff 16006 binaries/data/mods/public/art/actors/units/athenians/infantry_archer_b.xml
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binaries/data/mods/public/art/actors/units/athenians/infantry_archer_b.xml
<?xml version="1.0" encoding="UTF-8"?> | <?xml version="1.0" encoding="UTF-8"?> | ||||
<lods> | |||||
<actor version="1" to="20"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant frequency="1" name="Base"> | |||||
<mesh>skeletal/new/m_tunic_short.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/> | |||||
</props> | |||||
<textures> | |||||
<texture file="skeletal/hele_tunic.dds" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/base_archer_relax.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/attack_ranged_archer.xml"/> | |||||
<variant file="biped/attack_capture.xml"/> | |||||
<variant file="biped/attack_slaughter.xml"/> | |||||
<variant file="biped/gather_tree.xml"/> | |||||
<variant file="biped/gather_grain.xml"/> | |||||
<variant file="biped/gather_fruit.xml"/> | |||||
<variant file="biped/gather_meat.xml"/> | |||||
<variant file="biped/gather_rock.xml"/> | |||||
<variant file="biped/gather_ore.xml"/> | |||||
<variant file="biped/gather_ruins.xml"/> | |||||
<variant file="biped/gather_praise.xml"/> | |||||
<variant file="biped/build.xml"/> | |||||
<variant file="biped/build_farm.xml"/> | |||||
<variant file="biped/death_infantry.xml"/> | |||||
</group> | |||||
<material>player_trans.xml</material> | |||||
</actor> | |||||
<actor version="1" to="80"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant frequency="1" name="Base"> | |||||
<mesh>skeletal/new/m_tunic_short.dae</mesh> | |||||
<props> | |||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/> | |||||
<prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/> | |||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/> | |||||
</props> | |||||
<textures> | |||||
<texture file="skeletal/hele_tunic.dds" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/base_archer_relax.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | |||||
<variant file="biped/carry_meat.xml"/> | |||||
<variant file="biped/carry_wood.xml"/> | |||||
<variant file="biped/carry_stone.xml"/> | |||||
<variant file="biped/carry_metal.xml"/> | |||||
<variant file="biped/approach_tree.xml"/> | |||||
<variant file="biped/approach_grain.xml"/> | |||||
<variant file="biped/approach_fruit.xml"/> | |||||
<variant file="biped/approach_meat.xml"/> | |||||
<variant file="biped/approach_rock.xml"/> | |||||
<variant file="biped/approach_ore.xml"/> | |||||
<variant file="biped/approach_ruins.xml"/> | |||||
<variant file="biped/approach_praise.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/attack_ranged_archer.xml"/> | |||||
<variant file="biped/attack_capture.xml"/> | |||||
<variant file="biped/attack_slaughter.xml"/> | |||||
<variant file="biped/gather_tree.xml"/> | |||||
<variant file="biped/gather_grain.xml"/> | |||||
<variant file="biped/gather_fruit.xml"/> | |||||
<variant file="biped/gather_meat.xml"/> | |||||
<variant file="biped/gather_rock.xml"/> | |||||
<variant file="biped/gather_ore.xml"/> | |||||
<variant file="biped/gather_ruins.xml"/> | |||||
<variant file="biped/gather_praise.xml"/> | |||||
<variant file="biped/build.xml"/> | |||||
<variant file="biped/build_farm.xml"/> | |||||
<variant file="biped/death_infantry.xml"/> | |||||
</group> | |||||
<material>player_trans.xml</material> | |||||
</actor> | |||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Base"> | <variant frequency="1" name="Base"> | ||||
<mesh>skeletal/new/m_tunic_short.dae</mesh> | <mesh>skeletal/new/m_tunic_short.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/> | <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/> | ||||
<prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/> | ||||
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/> | <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/> | ||||
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/> | <prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_bow"/> | ||||
<prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/> | <prop actor="props/units/quiver_greek_back.xml" attachpoint="back"/> | ||||
</props> | </props> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/hele_tunic.dds" name="baseTex"/> | <texture file="skeletal/hele_tunic.dds" name="baseTex"/> | ||||
</textures> | </textures> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant file="biped/base_archer_relax.xml"/> | <variant file="biped/base_archer_relax.xml"/> | ||||
<variant file="biped/carry_food.xml"/> | <variant file="biped/carry_food.xml"/> | ||||
<variant file="biped/carry_meat.xml"/> | <variant file="biped/carry_meat.xml"/> | ||||
<variant file="biped/carry_wood.xml"/> | <variant file="biped/carry_wood.xml"/> | ||||
<variant file="biped/carry_stone.xml"/> | <variant file="biped/carry_stone.xml"/> | ||||
<variant file="biped/carry_metal.xml"/> | <variant file="biped/carry_metal.xml"/> | ||||
<variant file="biped/approach_tree.xml"/> | <variant file="biped/approach_tree.xml"/> | ||||
<variant file="biped/approach_grain.xml"/> | <variant file="biped/approach_grain.xml"/> | ||||
<variant file="biped/approach_fruit.xml"/> | <variant file="biped/approach_fruit.xml"/> | ||||
<variant file="biped/approach_meat.xml"/> | <variant file="biped/approach_meat.xml"/> | ||||
<variant file="biped/approach_rock.xml"/> | <variant file="biped/approach_rock.xml"/> | ||||
<variant file="biped/approach_ore.xml"/> | <variant file="biped/approach_ore.xml"/> | ||||
<variant file="biped/approach_ruins.xml"/> | <variant file="biped/approach_ruins.xml"/> | ||||
<variant file="biped/approach_praise.xml"/> | <variant file="biped/approach_praise.xml"/> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Idle"/> | <variant frequency="1" name="Idle"/> | ||||
<variant file="biped/attack_ranged_archer.xml"/> | <variant file="biped/attack_ranged_archer.xml"/> | ||||
<variant file="biped/attack_capture.xml"/> | <variant file="biped/attack_capture.xml"/> | ||||
<variant file="biped/attack_slaughter.xml"/> | <variant file="biped/attack_slaughter.xml"/> | ||||
<variant file="biped/gather_tree.xml"/> | <variant file="biped/gather_tree.xml"/> | ||||
<variant file="biped/gather_grain.xml"/> | <variant file="biped/gather_grain.xml"/> | ||||
<variant file="biped/gather_fruit.xml"/> | <variant file="biped/gather_fruit.xml"/> | ||||
<variant file="biped/gather_meat.xml"/> | <variant file="biped/gather_meat.xml"/> | ||||
<variant file="biped/gather_rock.xml"/> | <variant file="biped/gather_rock.xml"/> | ||||
<variant file="biped/gather_ore.xml"/> | <variant file="biped/gather_ore.xml"/> | ||||
<variant file="biped/gather_ruins.xml"/> | <variant file="biped/gather_ruins.xml"/> | ||||
<variant file="biped/gather_praise.xml"/> | <variant file="biped/gather_praise.xml"/> | ||||
<variant file="biped/build.xml"/> | <variant file="biped/build.xml"/> | ||||
<variant file="biped/build_farm.xml"/> | <variant file="biped/build_farm.xml"/> | ||||
<variant file="biped/death_infantry.xml"/> | <variant file="biped/death_infantry.xml"/> | ||||
</group> | </group> | ||||
<material>player_trans.xml</material> | <material>player_trans.xml</material> | ||||
</actor> | </actor> | ||||
</lods> |
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