Differential D488 Diff 1918 binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
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binaries/data/mods/public/simulation/templates/template_unit_mechanical_siege_tower.xml
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<Attack> | <Attack> | ||||
<Ranged> | <Ranged> | ||||
<Hack>0.0</Hack> | <Hack>0.0</Hack> | ||||
<Pierce>12.0</Pierce> | <Pierce>120.0</Pierce> | ||||
<Crush>2.5</Crush> | <Crush>20.0</Crush> | ||||
<MaxRange>55.0</MaxRange> | <MaxRange>85.0</MaxRange> | ||||
<MinRange>0.0</MinRange> | <MinRange>10.0</MinRange> | ||||
<ElevationBonus>10</ElevationBonus> | |||||
<ProjectileSpeed>75.0</ProjectileSpeed> | |||||
<PrepareTime>1200</PrepareTime> | |||||
<RepeatTime>2000</RepeatTime> | |||||
<Spread>2.0</Spread> | <Spread>2.0</Spread> | ||||
<PreferredClasses datatype="tokens">Human</PreferredClasses> | <ProjectileSpeed>150.0</ProjectileSpeed> | ||||
<PrepareTime>3000</PrepareTime> | |||||
<RepeatTime>4000</RepeatTime> | |||||
<Splash> | |||||
<Shape>Linear</Shape> | |||||
<Range>8.0</Range> | |||||
<FriendlyFire>false</FriendlyFire> | |||||
<Hack>0.0</Hack> | |||||
<Pierce>60.0</Pierce> | |||||
<Crush>4.0</Crush> | |||||
</Splash> | |||||
<PreferredClasses datatype="tokens">Unit</PreferredClasses> | |||||
</Ranged> | </Ranged> | ||||
</Attack> | </Attack> | ||||
<BuildingAI> | <BuildingAI> | ||||
<DefaultArrowCount>0</DefaultArrowCount> | <DefaultArrowCount>1</DefaultArrowCount> | ||||
<GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> | <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier> | ||||
<MaxArrowCount>10</MaxArrowCount> | <MaxArrowCount>3</MaxArrowCount> | ||||
<GarrisonArrowClasses>Infantry</GarrisonArrowClasses> | <GarrisonArrowClasses>BoltShooter</GarrisonArrowClasses> | ||||
</BuildingAI> | </BuildingAI> | ||||
<Cost> | <Cost> | ||||
<BuildTime>60</BuildTime> | <BuildTime>60</BuildTime> | ||||
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<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>20</Max> | <Max>20</Max> | ||||
<EjectHealth>0.1</EjectHealth> | <EjectHealth>0.1</EjectHealth> | ||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | <EjectClassesOnDestroy datatype="tokens">Support Infantry</EjectClassesOnDestroy> | ||||
<List datatype="tokens">Support Infantry</List> | <List datatype="tokens">Support Infantry BoltShooter</List> | ||||
<BuffHeal>0</BuffHeal> | <BuffHeal>0</BuffHeal> | ||||
<LoadingRange>2</LoadingRange> | <LoadingRange>2</LoadingRange> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
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<Identity> | <Identity> | ||||
<GenericName>Siege Tower</GenericName> | <GenericName>Siege Tower</GenericName> | ||||
<VisibleClasses datatype="tokens">SiegeTower Ranged</VisibleClasses> | <VisibleClasses datatype="tokens">SiegeTower Ranged</VisibleClasses> | ||||
<Tooltip>Garrison units for transport and to increase firepower.</Tooltip> | <Tooltip>Transport units and garrison bolt-shooters for -20% attack but higher range and mobility.</Tooltip> | ||||
</Identity> | </Identity> | ||||
<Selectable> | <Selectable> | ||||
<Overlay> | <Overlay> | ||||
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<HeightOffset>12.0</HeightOffset> | <HeightOffset>12.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<UnitMotion> | <UnitMotion> | ||||
<WalkSpeed>6.5</WalkSpeed> | <WalkSpeed>4</WalkSpeed> | ||||
<Run> | <Run> | ||||
<Speed>10.0</Speed> | <Speed>7.0</Speed> | ||||
</Run> | </Run> | ||||
</UnitMotion> | </UnitMotion> | ||||
<Vision> | <Vision> | ||||
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