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source/network/NetServer.h
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private: | private: | ||||
friend class CNetServer; | friend class CNetServer; | ||||
friend class CNetFileReceiveTask_ServerRejoin; | friend class CNetFileReceiveTask_ServerRejoin; | ||||
CNetServerWorker(bool useLobbyAuth, int autostartPlayers); | CNetServerWorker(bool useLobbyAuth, int autostartPlayers); | ||||
~CNetServerWorker(); | ~CNetServerWorker(); | ||||
bool CheckPassword(const CStr& password, const std::string& username) const; | |||||
void SetPassword(const CStr& hashedPassword); | void SetPassword(const CStr& hashedPassword); | ||||
/** | /** | ||||
* Begin listening for network connections. | * Begin listening for network connections. | ||||
* @return true on success, false on error (e.g. port already in use) | * @return true on success, false on error (e.g. port already in use) | ||||
*/ | */ | ||||
bool SetupConnection(const u16 port); | bool SetupConnection(const u16 port); | ||||
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Wildfire Games · Phabricator