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source/ps/Replay.cpp
/* Copyright (C) 2020 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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{ | { | ||||
delete m_Stream; | delete m_Stream; | ||||
} | } | ||||
void CReplayPlayer::Load(const OsPath& path) | void CReplayPlayer::Load(const OsPath& path) | ||||
{ | { | ||||
ENSURE(!m_Stream); | ENSURE(!m_Stream); | ||||
m_Stream = new std::ifstream(OsString(path).c_str()); | m_Stream = new std::ifstream(OsString(path)); | ||||
ENSURE(m_Stream->good()); | ENSURE(m_Stream->good()); | ||||
} | } | ||||
CStr CReplayPlayer::ModListToString(const std::vector<std::vector<CStr>>& list) const | CStr CReplayPlayer::ModListToString(const std::vector<std::vector<CStr>>& list) const | ||||
{ | { | ||||
CStr text; | CStr text; | ||||
for (const std::vector<CStr>& mod : list) | for (const std::vector<CStr>& mod : list) | ||||
text += mod[0] + " (" + mod[1] + ")\n"; | text += mod[0] + " (" + mod[1] + ")\n"; | ||||
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Wildfire Games · Phabricator