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binaries/data/mods/public/simulation/helpers/RallyPointCommands.js
Show First 20 Lines • Show All 91 Lines • ▼ Show 20 Lines | case "trade": | ||||
"type": "setup-trade-route", | "type": "setup-trade-route", | ||||
"entities": spawnedEnts, | "entities": spawnedEnts, | ||||
"source": data[i].source, | "source": data[i].source, | ||||
"target": data[i].target, | "target": data[i].target, | ||||
"route": undefined, | "route": undefined, | ||||
"queued": true | "queued": true | ||||
}); | }); | ||||
break; | break; | ||||
case "collect-treasure": | |||||
ret.push({ | |||||
"type": "collect-treasure", | |||||
"entities": spawnedEnts, | |||||
"target": data[i].target, | |||||
"queued": true, | |||||
}); | |||||
break; | |||||
wraitii: It would be better to have a "near-position" variant IMO, like resources - but can be done… | |||||
Done Inline ActionsI'll do that in D3580. Freagarach: I'll do that in D3580. | |||||
default: | default: | ||||
ret.push({ | ret.push({ | ||||
"type": "walk", | "type": "walk", | ||||
"entities": spawnedEnts, | "entities": spawnedEnts, | ||||
"x": rallyPos[i].x, | "x": rallyPos[i].x, | ||||
"z": rallyPos[i].z, | "z": rallyPos[i].z, | ||||
"queued": true | "queued": true | ||||
}); | }); | ||||
Show All 32 Lines |
Wildfire Games · Phabricator
It would be better to have a "near-position" variant IMO, like resources - but can be done later / dispensed with