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source/gui/GUIRenderer.cpp
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// Called every frame, to draw the object (based on cached calculations) | // Called every frame, to draw the object (based on cached calculations) | ||||
// TODO: batching by shader/texture/etc would be nice | // TODO: batching by shader/texture/etc would be nice | ||||
OGL_SCOPED_DEBUG_GROUP("Draw GUI element"); | |||||
CMatrix3D matrix = GetDefaultGuiMatrix(); | CMatrix3D matrix = GetDefaultGuiMatrix(); | ||||
glDisable(GL_BLEND); | glDisable(GL_BLEND); | ||||
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Wildfire Games · Phabricator