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source/gui/ObjectTypes/CMiniMap.cpp
Context not available. | |||||
// (those operations cause a gpu sync, which slows down the way gpu works) | // (those operations cause a gpu sync, which slows down the way gpu works) | ||||
void CMiniMap::Draw() | void CMiniMap::Draw() | ||||
{ | { | ||||
PROFILE3("render minimap"); | OGL_SCOPED_DEBUG_GROUP("Draw MiniMap"); | ||||
PROFILE3("Draw MiniMap"); | |||||
// The terrain isn't actually initialized until the map is loaded, which | // The terrain isn't actually initialized until the map is loaded, which | ||||
// happens when the game is started, so abort until then. | // happens when the game is started, so abort until then. | ||||
Context not available. |
Wildfire Games · Phabricator