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source/renderer/SkyManager.cpp
Context not available. | |||||
L"top", | L"top", | ||||
L"top" | L"top" | ||||
}; | }; | ||||
OGL_SCOPED_DEBUG_GROUP("Load Sky Textures"); | |||||
/*for (size_t i = 0; i < ARRAY_SIZE(m_SkyTexture); ++i) | /*for (size_t i = 0; i < ARRAY_SIZE(m_SkyTexture); ++i) | ||||
{ | { | ||||
VfsPath path = VfsPath("art/textures/skies") / m_SkySet / (Path::String(s_imageNames[i])+L".dds"); | VfsPath path = VfsPath("art/textures/skies") / m_SkySet / (Path::String(s_imageNames[i])+L".dds"); | ||||
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// Render sky | // Render sky | ||||
void SkyManager::RenderSky() | void SkyManager::RenderSky() | ||||
{ | { | ||||
OGL_SCOPED_DEBUG_GROUP("Render Sky"); | |||||
#if CONFIG2_GLES | #if CONFIG2_GLES | ||||
#warning TODO: implement SkyManager::RenderSky for GLES | #warning TODO: implement SkyManager::RenderSky for GLES | ||||
#else | #else | ||||
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Wildfire Games · Phabricator