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source/renderer/WaterManager.cpp
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// This requires m_DistanceHeightmap to be defined properly. | // This requires m_DistanceHeightmap to be defined properly. | ||||
void WaterManager::CreateWaveMeshes() | void WaterManager::CreateWaveMeshes() | ||||
{ | { | ||||
OGL_SCOPED_DEBUG_GROUP("Create Wave Meshes"); | |||||
if (m_MapSize == 0) | if (m_MapSize == 0) | ||||
return; | return; | ||||
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void WaterManager::RenderWaves(const CFrustum& frustrum) | void WaterManager::RenderWaves(const CFrustum& frustrum) | ||||
{ | { | ||||
OGL_SCOPED_DEBUG_GROUP("Render Waves"); | |||||
#if CONFIG2_GLES | #if CONFIG2_GLES | ||||
#warning Fix WaterManager::RenderWaves on GLES | #warning Fix WaterManager::RenderWaves on GLES | ||||
#else | #else | ||||
Context not available. |
Wildfire Games · Phabricator