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binaries/data/mods/public/simulation/templates/template_unit.xml
Show First 20 Lines • Show All 79 Lines • ▼ Show 20 Lines | <Resistance> | ||||
<Entity> | <Entity> | ||||
<Damage> | <Damage> | ||||
<Hack>1</Hack> | <Hack>1</Hack> | ||||
<Pierce>1</Pierce> | <Pierce>1</Pierce> | ||||
<Crush>1</Crush> | <Crush>1</Crush> | ||||
</Damage> | </Damage> | ||||
</Entity> | </Entity> | ||||
</Resistance> | </Resistance> | ||||
<ResourceGatherer> | |||||
<MaxDistance>2.0</MaxDistance> | |||||
<BaseSpeed>1.0</BaseSpeed> | |||||
<Rates> | |||||
<treasure>1</treasure> | |||||
</Rates> | |||||
<Capacities> | |||||
<food>10</food> | |||||
<wood>10</wood> | |||||
<stone>10</stone> | |||||
<metal>10</metal> | |||||
</Capacities> | |||||
</ResourceGatherer> | |||||
<Selectable> | <Selectable> | ||||
<Overlay> | <Overlay> | ||||
<Texture> | <Texture> | ||||
<MainTexture>128x128/ellipse.png</MainTexture> | <MainTexture>128x128/ellipse.png</MainTexture> | ||||
<MainTextureMask>128x128/ellipse_mask.png</MainTextureMask> | <MainTextureMask>128x128/ellipse_mask.png</MainTextureMask> | ||||
</Texture> | </Texture> | ||||
</Overlay> | </Overlay> | ||||
</Selectable> | </Selectable> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<attacked>interface/alarm/alarm_attackplayer.xml</attacked> | <attacked>interface/alarm/alarm_attackplayer.xml</attacked> | ||||
<attacked_gaia>interface/alarm/alarm_attacked_gaia.xml</attacked_gaia> | <attacked_gaia>interface/alarm/alarm_attacked_gaia.xml</attacked_gaia> | ||||
<attacked_capture>interface/alarm/alarm_attackplayer.xml</attacked_capture> | <attacked_capture>interface/alarm/alarm_attackplayer.xml</attacked_capture> | ||||
<attacked_capture_gaia>interface/alarm/alarm_attacked_gaia.xml</attacked_capture_gaia> | <attacked_capture_gaia>interface/alarm/alarm_attacked_gaia.xml</attacked_capture_gaia> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<BarWidth>2.0</BarWidth> | <BarWidth>2.0</BarWidth> | ||||
<BarHeight>0.333</BarHeight> | <BarHeight>0.333</BarHeight> | ||||
<HeightOffset>5.0</HeightOffset> | <HeightOffset>5.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<StatusEffectsReceiver/> | <StatusEffectsReceiver/> | ||||
<TreasureCollecter> | |||||
<MaxDistance>2</MaxDistance> | |||||
</TreasureCollecter> | |||||
<UnitAI> | <UnitAI> | ||||
<DefaultStance>aggressive</DefaultStance> | <DefaultStance>aggressive</DefaultStance> | ||||
<FleeDistance>12.0</FleeDistance> | <FleeDistance>12.0</FleeDistance> | ||||
<FormationController>false</FormationController> | <FormationController>false</FormationController> | ||||
<CanGuard>true</CanGuard> | <CanGuard>true</CanGuard> | ||||
<CanPatrol>true</CanPatrol> | <CanPatrol>true</CanPatrol> | ||||
<PatrolWaitTime>1</PatrolWaitTime> | <PatrolWaitTime>1</PatrolWaitTime> | ||||
<CheeringTime>2800</CheeringTime> | <CheeringTime>2800</CheeringTime> | ||||
Show All 25 Lines |
Wildfire Games · Phabricator