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ps/trunk/source/graphics/LOSTexture.h
Show First 20 Lines • Show All 93 Lines • ▼ Show 20 Lines | private: | ||||
GLuint m_Texture; | GLuint m_Texture; | ||||
GLuint m_TextureSmooth1, m_TextureSmooth2; | GLuint m_TextureSmooth1, m_TextureSmooth2; | ||||
bool whichTex; | bool whichTex; | ||||
GLuint m_smoothFbo; | GLuint m_smoothFbo; | ||||
CShaderTechniquePtr m_smoothShader; | CShaderTechniquePtr m_smoothShader; | ||||
ssize_t m_MapSize; // vertexes per side | size_t m_MapSize; // vertexes per side | ||||
GLsizei m_TextureSize; // texels per side | GLsizei m_TextureSize; // texels per side | ||||
CMatrix3D m_TextureMatrix; | CMatrix3D m_TextureMatrix; | ||||
CMatrix3D m_MinimapTextureMatrix; | CMatrix3D m_MinimapTextureMatrix; | ||||
}; | }; |
Wildfire Games · Phabricator