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ps/trunk/build/arclint/README.md
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# Linting | |||||
This folder tools for linting 0 A.D. code | |||||
Linting is done via Arcanist: https://secure.phabricator.com/book/phabricator/article/arcanist_lint/ | |||||
## Linters | |||||
- `text` is configured to detect whitespace issues. | |||||
- `json` detects JSON syntax errors. | |||||
- `licence-year` detects Copyright header years and compares against modification time. | |||||
- `eslint`, if installed, will run on javascript files. | |||||
- `cppcheck`, if installed, will run on C++ files. | |||||
## Installation | |||||
This assumes you have arcanist already installed. If not, consult https://trac.wildfiregames.com/wiki/Phabricator#UsingArcanist . | |||||
The linting is done via custom PHP scripts, residing in `pyrolint/`. | |||||
Configuration is at the root of the project, under `.arclint`. | |||||
### Installing linters | |||||
We provide dummy replacement for external linters, so that they are not required. | |||||
#### eslint | |||||
Installation via npm is recommended. The linter assumes a global installation of both eslint and the "brace-rules" plugin. | |||||
`npm install -g eslint@latest eslint-plugin-brace-rules` | |||||
See also https://eslint.org/docs/user-guide/getting-started | |||||
#### cppcheck | |||||
Cppcheck is available on various package managers, including HomeBrew on macOS. | |||||
An installer is available on windows. | |||||
See http://cppcheck.sourceforge.net for details. |
Wildfire Games · Phabricator