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binaries/data/mods/public/gui/session/lobby/LobbyRatingReporter.js
Show All 23 Lines | onPlayersFinished(players) | ||||
// Observers don't send the state, players send it only once per match | // Observers don't send the state, players send it only once per match | ||||
if (players.indexOf(Engine.GetPlayerID()) != -1) | if (players.indexOf(Engine.GetPlayerID()) != -1) | ||||
return; | return; | ||||
let extendedSimState = Engine.GuiInterfaceCall("GetExtendedSimulationState"); | let extendedSimState = Engine.GuiInterfaceCall("GetExtendedSimulationState"); | ||||
let report = { | let report = { | ||||
"playerID": Engine.GetPlayerID(), | "playerID": Engine.GetPlayerID(), | ||||
"matchID": g_GameAttributes.matchID, | "matchID": g_InitAttributes.matchID, | ||||
"mapName": g_GameAttributes.settings.Name, | "mapName": g_InitAttributes.settings.Name, | ||||
"timeElapsed": extendedSimState.timeElapsed, | "timeElapsed": extendedSimState.timeElapsed, | ||||
}; | }; | ||||
// Remove gaia | // Remove gaia | ||||
let playerStates = clone(extendedSimState.players).slice(1); | let playerStates = clone(extendedSimState.players).slice(1); | ||||
for (let name in LobbyRatingReport.prototype) | for (let name in LobbyRatingReport.prototype) | ||||
new LobbyRatingReport.prototype[name]().insertValues(report, playerStates); | new LobbyRatingReport.prototype[name]().insertValues(report, playerStates); | ||||
Engine.SendGameReport(report); | Engine.SendGameReport(report); | ||||
} | } | ||||
} | } | ||||
/** | /** | ||||
* Only 1v1 games are rated, account for gaia. | * Only 1v1 games are rated, account for gaia. | ||||
*/ | */ | ||||
LobbyRatingReporter.Available = function() | LobbyRatingReporter.Available = function() | ||||
{ | { | ||||
return Engine.HasXmppClient() && | return Engine.HasXmppClient() && | ||||
!g_IsReplay && | !g_IsReplay && | ||||
Engine.GetPlayerID() != -1 && | Engine.GetPlayerID() != -1 && | ||||
g_GameAttributes.settings.RatingEnabled && | g_InitAttributes.settings.RatingEnabled && | ||||
g_GameAttributes.settings.PlayerData.length == 3; | g_InitAttributes.settings.PlayerData.length == 3; | ||||
}; | }; |
Wildfire Games · Phabricator